From 3bd2a4c42169eb141a71fb30e4786d4339e3789a Mon Sep 17 00:00:00 2001 From: Hiroshi Ogawa Date: Mon, 16 Oct 2017 18:14:39 +0900 Subject: [PATCH] Fix spatial shader conversion with texture --- editor/plugins/material_editor_plugin.cpp | 12 ++++++++++-- scene/resources/material.cpp | 9 +++++++++ scene/resources/material.h | 2 ++ 3 files changed, 21 insertions(+), 2 deletions(-) diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 6b613c1bcc6..043a0f31992 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -449,8 +449,16 @@ Ref SpatialMaterialConversionPlugin::convert(const Ref &p_re VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); for (List::Element *E = params.front(); E; E = E->next()) { - Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name); - smat->set_shader_param(E->get().name, value); + + // Texture parameter has to be treated specially since SpatialMaterial saved it + // as RID but ShaderMaterial needs Texture itself + Ref texture = mat->get_texture_by_name(E->get().name); + if (texture.is_valid()) { + smat->set_shader_param(E->get().name, texture); + } else { + Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name); + smat->set_shader_param(E->get().name, value); + } } smat->set_render_priority(mat->get_render_priority()); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2936df7a51b..898a5944986 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1242,6 +1242,15 @@ Ref SpatialMaterial::get_texture(TextureParam p_param) const { return textures[p_param]; } +Ref SpatialMaterial::get_texture_by_name(StringName p_name) const { + for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) { + TextureParam param = TextureParam(i); + if (p_name == shader_names->texture_names[param]) + return textures[param]; + } + return Ref(); +} + void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) { property.usage = 0; diff --git a/scene/resources/material.h b/scene/resources/material.h index c0e007ac5f4..2425f1a1747 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -510,6 +510,8 @@ public: void set_texture(TextureParam p_param, const Ref &p_texture); Ref get_texture(TextureParam p_param) const; + // Used only for shader material conversion + Ref get_texture_by_name(StringName p_name) const; void set_feature(Feature p_feature, bool p_enabled); bool get_feature(Feature p_feature) const;