Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block. Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
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1 changed files with 6 additions and 4 deletions
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@ -119,13 +119,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS
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String signal_name = jstring_to_string(j_signal_name, env);
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String signal_name = jstring_to_string(j_signal_name, env);
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int count = env->GetArrayLength(j_signal_params);
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int count = env->GetArrayLength(j_signal_params);
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const Variant *args[count];
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ERR_FAIL_COND_MSG(count > VARIANT_ARG_MAX, "Maximum argument count exceeded!");
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Variant variant_params[VARIANT_ARG_MAX];
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const Variant *args[VARIANT_ARG_MAX];
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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jobject j_param = env->GetObjectArrayElement(j_signal_params, i);
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jobject j_param = env->GetObjectArrayElement(j_signal_params, i);
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Variant variant = _jobject_to_variant(env, j_param);
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variant_params[i] = _jobject_to_variant(env, j_param);
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args[i] = &variant;
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args[i] = &variant_params[i];
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env->DeleteLocalRef(j_param);
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env->DeleteLocalRef(j_param);
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};
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};
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