From 3c1c965b85a32f896b0b5d96ee02edacb80a78b8 Mon Sep 17 00:00:00 2001 From: addmix Date: Mon, 30 Jan 2023 14:02:31 -0700 Subject: [PATCH] Added documentation note for `add_custom_type()` --- doc/classes/EditorPlugin.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 326c4f6456e..c097c8f6854 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -409,6 +409,7 @@ Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed. When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object. + [b]Note:[/b] The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes. You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword. During run-time, this will be a simple object with a script so this function does not need to be called then. [b]Note:[/b] Custom types added this way are not true classes. They are just a helper to create a node with specific script.