msdfgen: Sync with upstream 1.10

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Rémi Verschelde 2023-06-07 15:36:35 +02:00
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10 changed files with 22 additions and 103 deletions

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@ -394,7 +394,7 @@ License: BSD-2-clause
Files: ./thirdparty/msdfgen/ Files: ./thirdparty/msdfgen/
Comment: Multi-channel signed distance field generator Comment: Multi-channel signed distance field generator
Copyright: 2016, Viktor Chlumsky Copyright: 2016-2022, Viktor Chlumsky
License: MIT License: MIT
Files: ./thirdparty/oidn/ Files: ./thirdparty/oidn/

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@ -529,14 +529,14 @@ Collection of single-file libraries used in Godot components.
## msdfgen ## msdfgen
- Upstream: https://github.com/Chlumsky/msdfgen - Upstream: https://github.com/Chlumsky/msdfgen
- Version: 1.9.2 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021) - Version: 1.10 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
- License: MIT - License: MIT
Files extracted from the upstream source: Files extracted from the upstream source:
- `msdfgen.h` - `msdfgen.h`
- Files in `core/` folder. - Files in `core/` folder.
- `LICENSE.txt` and `CHANGELOG.md` - `LICENSE.txt`
## oidn ## oidn

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@ -1,82 +0,0 @@
## Version 1.9 (2021-05-28)
- Error correction of multi-channel distance fields has been completely reworked
- Added new edge coloring strategy that optimizes colors based on distances between edges
- Added some minor functions for the library API
- Minor code refactor and optimizations
## Version 1.8 (2020-10-17)
- Integrated the Skia library into the project, which is used to preprocess the shape geometry and eliminate any self-intersections and other irregularities previously unsupported by the software
- The scanline pass and overlapping contour mode is made obsolete by this step and has been disabled by default. The preprocess step can be disabled by the new `-nopreprocess` switch and the former enabled by `-scanline` and `-overlap` respectively.
- The project can be built without the Skia library, forgoing the geometry preprocessing feature. This is controlled by the macro definition `MSDFGEN_USE_SKIA`
- Significantly improved performance of the core algorithm by reusing results from previously computed pixels
- Introduced an additional error correction routine which eliminates MSDF artifacts by analytically predicting results of bilinear interpolation
- Added the possibility to load font glyphs by their index rather than a Unicode value (use the prefix `g` before the character code in `-font` argument)
- Added `-distanceshift` argument that can be used to adjust the center of the distance range in the output distance field
- Fixed several errors in the evaluation of curve distances
- Fixed an issue with paths containing convergent corners (those whose inner angle is zero)
- The algorithm for pseudo-distance computation slightly changed, fixing certain rare edge cases and improving consistency
- Added the ability to supply own `FT_Face` handle to the msdfgen library
- Minor refactor of the core algorithm
### Version 1.7.1 (2020-03-09)
- Fixed an edge case bug in scanline rasterization
## Version 1.7 (2020-03-07)
- Added `mtsdf` mode - a combination of `msdf` with `sdf` in the alpha channel
- Distance fields can now be stored as uncompressed TIFF image files with floating point precision
- Bitmap class refactor - template argument split into data type and number of channels, bitmap reference classes introduced
- Added a secondary "ink trap" edge coloring heuristic, can be selected using `-coloringstrategy inktrap`
- Added computation of estimated rendering error for a given SDF
- Added computation of bounding box that includes sharp mitered corners
- The API for bounds computation of the `Shape` class changed for clarity
- Fixed several edge case bugs
## Version 1.6 (2019-04-08)
- Core algorithm rewritten to split up advanced edge selection logic into modular template arguments.
- Pseudo-distance evaluation reworked to eliminate discontinuities at the midpoint between edges.
- MSDF error correction reworked to also fix distances away from edges and consider diagonal pairs. Code simplified.
- Added scanline rasterization support for `Shape`.
- Added a scanline pass in the standalone version, which corrects the signs in the distance field according to the selected fill rule (`-fillrule`). Can be disabled using `-noscanline`.
- Fixed autoframe scaling, which previously caused the output to have unnecessary empty border.
- `-guessorder` switch no longer enabled by default, as the functionality is now provided by the scanline pass.
- Updated FreeType and other libraries, changed to static linkage
- Added 64-bit and static library builds to the Visual Studio solution
## Version 1.5 (2017-07-23)
- Fixed rounding error in cubic curve splitting.
- SVG parser fixes and support for additional path commands.
- Added CMake build script.
## Version 1.4 (2017-02-09)
- Reworked contour combining logic to support overlapping contours. Original algorithm preserved in functions with `_legacy` suffix, which are invoked by the new `-legacy` switch.
- Fixed a severe bug in cubic curve distance computation, where a control point lies at the endpoint.
- Standalone version now automatically detects if the input has the wrong orientation and adjusts the distance field accordingly. Can be disabled by `-keeporder` or `-reverseorder` switch.
- SVG parser fixes and improvements.
## Version 1.3 (2016-12-07)
- Fixed `-reverseorder` switch.
- Fixed glyph loading to use the proper method of acquiring outlines from FreeType.
## Version 1.2 (2016-07-20)
- Added option to specify that shape vertices are listed in reverse order (`-reverseorder`).
- Added option to set a seed for the edge coloring heuristic (-seed \<n\>), which can be used to adjust the output.
- Fixed parsing of glyph contours that start with a curve control point.
## Version 1.1 (2016-05-08)
- Switched to MIT license due to popular demand.
- Fixed SDF rendering anti-aliasing when the output is smaller than the distance field.
## Version 1.0 (2016-04-28)
- Project published.

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@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2016 Viktor Chlumsky Copyright (c) 2016 - 2022 Viktor Chlumsky
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -2,12 +2,11 @@
#include "SignedDistance.h" #include "SignedDistance.h"
#include <cmath> #include <cmath>
#include <cfloat>
namespace msdfgen { namespace msdfgen {
const SignedDistance SignedDistance::INFINITE(-1e240, 1); SignedDistance::SignedDistance() : distance(-DBL_MAX), dot(1) { }
SignedDistance::SignedDistance() : distance(-1e240), dot(1) { }
SignedDistance::SignedDistance(double dist, double d) : distance(dist), dot(d) { } SignedDistance::SignedDistance(double dist, double d) : distance(dist), dot(d) { }

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@ -7,8 +7,6 @@ namespace msdfgen {
class SignedDistance { class SignedDistance {
public: public:
static const SignedDistance INFINITE;
double distance; double distance;
double dot; double dot;

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@ -1,18 +1,19 @@
#include "contour-combiners.h" #include "contour-combiners.h"
#include <cfloat>
#include "arithmetics.hpp" #include "arithmetics.hpp"
namespace msdfgen { namespace msdfgen {
static void initDistance(double &distance) { static void initDistance(double &distance) {
distance = SignedDistance::INFINITE.distance; distance = -DBL_MAX;
} }
static void initDistance(MultiDistance &distance) { static void initDistance(MultiDistance &distance) {
distance.r = SignedDistance::INFINITE.distance; distance.r = -DBL_MAX;
distance.g = SignedDistance::INFINITE.distance; distance.g = -DBL_MAX;
distance.b = SignedDistance::INFINITE.distance; distance.b = -DBL_MAX;
} }
static double resolveDistance(double distance) { static double resolveDistance(double distance) {

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@ -4,6 +4,7 @@
#include <cstdlib> #include <cstdlib>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <cfloat>
#include <queue> #include <queue>
#include "arithmetics.hpp" #include "arithmetics.hpp"
@ -244,7 +245,7 @@ static double edgeToEdgeDistance(const EdgeSegment &a, const EdgeSegment &b, int
} }
static double splineToSplineDistance(EdgeSegment * const *edgeSegments, int aStart, int aEnd, int bStart, int bEnd, int precision) { static double splineToSplineDistance(EdgeSegment * const *edgeSegments, int aStart, int aEnd, int bStart, int bEnd, int precision) {
double minDistance = fabs(SignedDistance::INFINITE.distance); double minDistance = DBL_MAX;
for (int ai = aStart; ai < aEnd; ++ai) for (int ai = aStart; ai < aEnd; ++ai)
for (int bi = bStart; bi < bEnd && minDistance; ++bi) { for (int bi = bStart; bi < bEnd && minDistance; ++bi) {
double d = edgeToEdgeDistance(*edgeSegments[ai], *edgeSegments[bi], precision); double d = edgeToEdgeDistance(*edgeSegments[ai], *edgeSegments[bi], precision);

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@ -4,14 +4,18 @@
#include <cstdlib> #include <cstdlib>
#include "BitmapRef.hpp" #include "BitmapRef.hpp"
#ifndef MSDFGEN_PUBLIC
#define MSDFGEN_PUBLIC // for DLL import/export
#endif
namespace msdfgen { namespace msdfgen {
/// The configuration of the MSDF error correction pass. /// The configuration of the MSDF error correction pass.
struct ErrorCorrectionConfig { struct ErrorCorrectionConfig {
/// The default value of minDeviationRatio. /// The default value of minDeviationRatio.
static const double defaultMinDeviationRatio; static MSDFGEN_PUBLIC const double defaultMinDeviationRatio;
/// The default value of minImproveRatio. /// The default value of minImproveRatio.
static const double defaultMinImproveRatio; static MSDFGEN_PUBLIC const double defaultMinImproveRatio;
/// Mode of operation. /// Mode of operation.
enum Mode { enum Mode {

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@ -2,9 +2,9 @@
#pragma once #pragma once
/* /*
* MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR v1.9 (2021-05-28) * MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR
* --------------------------------------------------------------- * ---------------------------------------------
* A utility by Viktor Chlumsky, (c) 2014 - 2021 * A utility by Viktor Chlumsky, (c) 2014 - 2022
* *
* The technique used to generate multi-channel distance fields in this code * The technique used to generate multi-channel distance fields in this code
* has been developed by Viktor Chlumsky in 2014 for his master's thesis, * has been developed by Viktor Chlumsky in 2014 for his master's thesis,
@ -34,8 +34,6 @@
#include "core/save-tiff.h" #include "core/save-tiff.h"
#include "core/shape-description.h" #include "core/shape-description.h"
#define MSDFGEN_VERSION "1.9"
namespace msdfgen { namespace msdfgen {
/// Generates a conventional single-channel signed distance field. /// Generates a conventional single-channel signed distance field.