added option to add_child, to use the same deduplication convention as in the editor, closes #3017
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5e2f327d4b
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3c33b705d1
3 changed files with 22 additions and 19 deletions
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@ -628,11 +628,11 @@ String Node::validate_child_name(const String& p_name) const {
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}
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void Node::_validate_child_name(Node *p_child) {
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void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
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/* Make sure the name is unique */
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if (node_hrcr) {
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if (node_hrcr || p_force_human_readable) {
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//this approach to autoset node names is human readable but very slow
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//it's turned on while running in the editor
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@ -732,24 +732,27 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
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}
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void Node::add_child(Node *p_child) {
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void Node::add_child(Node *p_child, bool p_legible_unique_name) {
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ERR_FAIL_NULL(p_child);
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/* Fail if node has a parent */
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ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
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ERR_FAIL_COND( p_child==this ); // adding to itself!
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if (p_child==this) {
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ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
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ERR_FAIL_COND( p_child==this ); // adding to itself!
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}
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ERR_EXPLAIN("Can't add child, already has a parent");
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ERR_FAIL_COND( p_child->data.parent );
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ERR_EXPLAIN("Can't add child while a notification is happening");
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ERR_FAIL_COND( data.blocked > 0 );
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/* Validate name */
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_validate_child_name(p_child);
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_validate_child_name(p_child,p_legible_unique_name);
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_add_child_nocheck(p_child,p_child->data.name);
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}
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void Node::_propagate_validate_owner() {
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if (data.owner) {
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@ -1984,7 +1987,7 @@ void Node::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name);
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ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name);
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ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child);
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ObjectTypeDB::bind_method(_MD("add_child","node:Node","legible_unique_name"),&Node::add_child,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child);
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//ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child);
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ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count);
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@ -122,7 +122,7 @@ private:
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void _validate_child_name(Node *p_name);
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void _validate_child_name(Node *p_name, bool p_force_human_readable=false);
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void _propagate_reverse_notification(int p_notification);
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void _propagate_deferred_notification(int p_notification, bool p_reverse);
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@ -187,7 +187,7 @@ public:
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StringName get_name() const;
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void set_name(const String& p_name);
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void add_child(Node *p_child);
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void add_child(Node *p_child,bool p_legible_unique_name=false);
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void remove_child(Node *p_child);
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int get_child_count() const;
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@ -961,7 +961,7 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
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Object *obj=NULL;
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RES res;
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Node *node = root->get_node_and_resource(animation->track_get_path(i),res);
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Node *node = root->get_node_and_resource(p_animation->track_get_path(i),res);
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if (res.is_valid()) {
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obj=res.ptr();
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@ -969,32 +969,32 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
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obj=node;
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}
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if (obj && animation->track_get_type(i)==Animation::TYPE_VALUE) {
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valid_type=obj->get_static_property_type(animation->track_get_path(i).get_property(),&prop_exists);
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if (obj && p_animation->track_get_type(i)==Animation::TYPE_VALUE) {
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valid_type=obj->get_static_property_type(p_animation->track_get_path(i).get_property(),&prop_exists);
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}
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if (!obj && cleanup_tracks->is_pressed()) {
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animation->remove_track(i);
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p_animation->remove_track(i);
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i--;
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continue;
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}
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if (!prop_exists || animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
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if (!prop_exists || p_animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
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continue;
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for(int j=0;j<animation->track_get_key_count(i);j++) {
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for(int j=0;j<p_animation->track_get_key_count(i);j++) {
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Variant v = animation->track_get_key_value(i,j);
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Variant v = p_animation->track_get_key_value(i,j);
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if (!Variant::can_convert(v.get_type(),valid_type)) {
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animation->track_remove_key(i,j);
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p_animation->track_remove_key(i,j);
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j--;
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}
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}
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if (animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
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animation->remove_track(i);
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if (p_animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
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p_animation->remove_track(i);
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i--;
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}
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}
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