Cleanup embed subwindows getters

This commit is contained in:
kobewi 2022-03-13 16:18:44 +01:00
parent 47c35f5b96
commit 3c53752b4a
5 changed files with 8 additions and 19 deletions

View file

@ -130,11 +130,6 @@
Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing. Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing.
</description> </description>
</method> </method>
<method name="is_embedding_subwindows" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="is_input_handled" qualifiers="const"> <method name="is_input_handled" qualifiers="const">
<return type="bool" /> <return type="bool" />
<description> <description>
@ -219,7 +214,7 @@
<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false"> <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false">
If [code]true[/code], the viewport will not receive input events. If [code]true[/code], the viewport will not receive input events.
</member> </member>
<member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false"> <member name="gui_embed_subwindows" type="bool" setter="set_embedding_subwindows" getter="is_embedding_subwindows" default="false">
If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system. If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system.
</member> </member>
<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true"> <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true">

View file

@ -6291,7 +6291,7 @@ EditorNode::EditorNode() {
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL); scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(SubViewport); scene_root = memnew(SubViewport);
scene_root->set_embed_subwindows_hint(true); scene_root->set_embedding_subwindows(true);
scene_root->set_disable_3d(true); scene_root->set_disable_3d(true);
scene_root->set_disable_input(true); scene_root->set_disable_input(true);

View file

@ -2247,7 +2247,7 @@ bool Main::start() {
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true); bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) { if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true); sml->get_root()->set_embedding_subwindows(true);
} }
ResourceLoader::add_custom_loaders(); ResourceLoader::add_custom_loaders();
ResourceSaver::add_custom_savers(); ResourceSaver::add_custom_savers();
@ -2429,7 +2429,7 @@ bool Main::start() {
"interface/editor/single_window_mode"); "interface/editor/single_window_mode");
if (editor_embed_subwindows) { if (editor_embed_subwindows) {
sml->get_root()->set_embed_subwindows_hint(true); sml->get_root()->set_embedding_subwindows(true);
} }
} }
#endif #endif

View file

@ -3040,14 +3040,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport(); return get_parent()->get_viewport();
} }
void Viewport::set_embed_subwindows_hint(bool p_embed) { void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed; gui.embed_subwindows_hint = p_embed;
} }
bool Viewport::get_embed_subwindows_hint() const {
return gui.embed_subwindows_hint;
}
bool Viewport::is_embedding_subwindows() const { bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint; return gui.embed_subwindows_hint;
} }
@ -3638,8 +3634,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint); ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
@ -3721,7 +3716,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("GUI", "gui_"); ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_"); ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");

View file

@ -600,8 +600,7 @@ public:
virtual DisplayServer::WindowID get_window_id() const = 0; virtual DisplayServer::WindowID get_window_id() const = 0;
void set_embed_subwindows_hint(bool p_embed); void set_embedding_subwindows(bool p_embed);
bool get_embed_subwindows_hint() const;
bool is_embedding_subwindows() const; bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const; Viewport *get_parent_viewport() const;