Merge pull request #40635 from KoBeWi/🏃
Fix run project when current scene was never saved
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commit
3c6f5226f7
1 changed files with 2 additions and 8 deletions
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@ -2052,7 +2052,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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String args;
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bool skip_breakpoints;
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if (p_current || (editor_data.get_edited_scene_root() && p_custom == editor_data.get_edited_scene_root()->get_filename())) {
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if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_filename())) {
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Node *scene = editor_data.get_edited_scene_root();
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if (!scene) {
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@ -2082,13 +2082,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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if (unsaved_cache) {
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Node *scene = editor_data.get_edited_scene_root();
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if (scene) { //only autosave if there is a scene obviously
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if (scene->get_filename() == "") {
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show_accept(TTR("Current scene was never saved, please save it prior to running."), TTR("OK"));
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return;
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}
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if (scene && scene->get_filename() != "") { // Only autosave if there is a scene and if it has a path.
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_save_scene_with_preview(scene->get_filename());
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}
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}
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