Merge pull request #12549 from neikeq/seriously-do-they

Mono cleanup fixes
This commit is contained in:
Ignacio Etcheverry 2017-11-01 01:56:16 +01:00 committed by GitHub
commit 3c97a9543d
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 22 additions and 3 deletions

View file

@ -122,6 +122,9 @@ void CSharpLanguage::init() {
void CSharpLanguage::finish() {
// Release gchandle bindings before finalizing mono runtime
gchandle_bindings.clear();
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
@ -827,6 +830,14 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (GDMono::get_singleton() == NULL) {
#ifdef DEBUG_ENABLED
CRASH_COND(!gchandle_bindings.empty());
#endif
// Mono runtime finalized, all the gchandle bindings were already released
return;
}
#ifndef NO_THREADS
script_bind_lock->lock();
#endif

View file

@ -59,6 +59,10 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
void MonoGCHandle::release() {
#ifdef DEBUG_ENABLED
CRASH_COND(GDMono::get_singleton() == NULL);
#endif
if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
mono_gchandle_free(handle);
released = true;

View file

@ -705,7 +705,7 @@ bool _GodotSharp::is_domain_loaded() {
void _GodotSharp::queue_dispose(Object *p_object) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
_dispose_object(p_object);
} else {
#ifndef NO_THREADS
@ -722,7 +722,7 @@ void _GodotSharp::queue_dispose(Object *p_object) {
void _GodotSharp::queue_dispose(NodePath *p_node_path) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_node_path);
} else {
#ifndef NO_THREADS
@ -739,7 +739,7 @@ void _GodotSharp::queue_dispose(NodePath *p_node_path) {
void _GodotSharp::queue_dispose(RID *p_rid) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_rid);
} else {
#ifndef NO_THREADS

View file

@ -149,6 +149,10 @@ void attach_current_thread();
void detach_current_thread();
MonoThread *get_current_thread();
_FORCE_INLINE_ bool is_main_thread() {
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
}
GDMonoClass *get_object_class(MonoObject *p_object);
GDMonoClass *type_get_proxy_class(const StringName &p_type);
GDMonoClass *get_class_native_base(GDMonoClass *p_class);