Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.

This commit is contained in:
robfram 2018-01-27 19:37:04 +01:00
parent 4a042b1f7a
commit 3cf2d6524b

View file

@ -91,8 +91,8 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
} else { } else {
if (h_ofs < 0) { if (h_ofs < 0) {
@ -104,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
} else { } else {