From 3cfb9df3258e286acebc41f2ff10ef6cd3558dff Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Sun, 13 May 2018 21:37:08 +0200 Subject: [PATCH] Revert "Use fake audio playing property in editor" --- scene/2d/audio_stream_player_2d.cpp | 11 +---------- scene/2d/audio_stream_player_2d.h | 4 ---- scene/3d/audio_stream_player_3d.cpp | 11 +---------- scene/3d/audio_stream_player_3d.h | 4 ---- scene/audio/audio_player.cpp | 13 +------------ scene/audio/audio_player.h | 4 ---- 6 files changed, 3 insertions(+), 44 deletions(-) diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 94db832e9fb..f998f23d3bd 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { //stop playing if no longer active if (!active) { set_physics_process_internal(false); + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } @@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() { bool AudioStreamPlayer2D::is_playing() const { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) - return fake_active; -#endif - if (stream_playback.is_valid()) { return active; // && stream_playback->is_playing(); } @@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() { void AudioStreamPlayer2D::_set_playing(bool p_enable) { -#ifdef TOOLS_ENABLED - fake_active = p_enable; -#endif - if (p_enable) play(); else stop(); } - bool AudioStreamPlayer2D::_is_active() const { return active; diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index eae18c84049..9ae8e3a518d 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -69,10 +69,6 @@ private: volatile bool active; volatile float setplay; -#ifdef TOOLS_ENABLED - volatile bool fake_active; -#endif - float volume_db; float pitch_scale; bool autoplay; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index fa2b7987699..c2a50ec7bbd 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -543,6 +543,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { //stop playing if no longer active if (!active) { set_physics_process_internal(false); + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } @@ -640,11 +641,6 @@ void AudioStreamPlayer3D::stop() { bool AudioStreamPlayer3D::is_playing() const { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) - return fake_active; -#endif - if (stream_playback.is_valid()) { return active; // && stream_playback->is_playing(); } @@ -689,16 +685,11 @@ bool AudioStreamPlayer3D::is_autoplay_enabled() { void AudioStreamPlayer3D::_set_playing(bool p_enable) { -#ifdef TOOLS_ENABLED - fake_active = p_enable; -#endif - if (p_enable) play(); else stop(); } - bool AudioStreamPlayer3D::_is_active() const { return active; diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 0e44ffd2735..1fcb83cf218 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -102,10 +102,6 @@ private: volatile bool active; volatile float setplay; -#ifdef TOOLS_ENABLED - volatile bool fake_active; -#endif - AttenuationModel attenuation_model; float unit_db; float unit_size; diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index e7ace82fc02..408c00334a5 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -127,7 +127,6 @@ void AudioStreamPlayer::_notification(int p_what) { if (!active || (setseek < 0 && !stream_playback->is_playing())) { active = false; set_process_internal(false); - //_change_notify("playing"); //update property in editor emit_signal("finished"); } } @@ -212,13 +211,8 @@ void AudioStreamPlayer::stop() { bool AudioStreamPlayer::is_playing() const { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) - return fake_active; -#endif - if (stream_playback.is_valid()) { - return active; // && stream_playback->is_playing(); + return active; //&& stream_playback->is_playing(); } return false; @@ -271,16 +265,11 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const { void AudioStreamPlayer::_set_playing(bool p_enable) { -#ifdef TOOLS_ENABLED - fake_active = p_enable; -#endif - if (p_enable) play(); else stop(); } - bool AudioStreamPlayer::_is_active() const { return active; diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h index f2e2684642f..21189aea6d1 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_player.h @@ -53,10 +53,6 @@ private: volatile float setseek; volatile bool active; -#ifdef TOOLS_ENABLED - volatile bool fake_active; -#endif - float mix_volume_db; float pitch_scale; float volume_db;