Correctly set number of particle dispatches when setting view axis

This commit is contained in:
clayjohn 2022-10-25 12:05:40 -07:00
parent c51a42778d
commit 3d28cb3cd3

View file

@ -1220,7 +1220,9 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
copy_push_constant.total_particles *= copy_push_constant.total_particles;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
copy_push_constant.total_particles *= particles->trail_bind_poses.size();
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;