Use SHGetKnownFolderPath instead of SHGetFolderPathW.

When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876
This commit is contained in:
KLee1248 2019-04-18 02:43:33 +00:00 committed by Kenneth
parent 6697fd9a05
commit 3d908f57d8

View file

@ -2870,39 +2870,41 @@ String OS_Windows::get_godot_dir_name() const {
String OS_Windows::get_system_dir(SystemDir p_dir) const {
int id;
KNOWNFOLDERID id;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
id = CSIDL_DESKTOPDIRECTORY;
id = FOLDERID_Desktop;
} break;
case SYSTEM_DIR_DCIM: {
id = CSIDL_MYPICTURES;
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_DOCUMENTS: {
id = CSIDL_PERSONAL;
id = FOLDERID_Documents;
} break;
case SYSTEM_DIR_DOWNLOADS: {
id = 0x000C;
id = FOLDERID_Downloads;
} break;
case SYSTEM_DIR_MOVIES: {
id = CSIDL_MYVIDEO;
id = FOLDERID_Videos;
} break;
case SYSTEM_DIR_MUSIC: {
id = CSIDL_MYMUSIC;
id = FOLDERID_Music;
} break;
case SYSTEM_DIR_PICTURES: {
id = CSIDL_MYPICTURES;
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_RINGTONES: {
id = CSIDL_MYMUSIC;
id = FOLDERID_Music;
} break;
}
WCHAR szPath[MAX_PATH];
HRESULT res = SHGetFolderPathW(NULL, id, NULL, 0, szPath);
PWSTR szPath;
HRESULT res = SHGetKnownFolderPath(id, 0, NULL, &szPath);
ERR_FAIL_COND_V(res != S_OK, String());
return String(szPath);
String path = String(szPath);
CoTaskMemFree(szPath);
return path;
}
String OS_Windows::get_user_data_dir() const {