Merge pull request #92117 from mart3323/godot-docs-basis-op-mul-vector

Fix example for Basis * Vector3 in documentation
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Rémi Verschelde 2024-06-10 16:11:41 +02:00
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@ -444,12 +444,14 @@
Transforms (multiplies) the [param right] vector by this basis, returning a [Vector3]. Transforms (multiplies) the [param right] vector by this basis, returning a [Vector3].
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var my_basis = Basis(Vector3(1, 1, 1), Vector3(1, 1, 1), Vector3(0, 2, 5)) # Basis that swaps the X/Z axes and doubles the scale.
print(my_basis * Vector3(1, 2, 3)) # Prints (7, 3, 16) var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2))
print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6)
[/gdscript] [/gdscript]
[csharp] [csharp]
var myBasis = new Basis(new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(0, 2, 5)); // Basis that swaps the X/Z axes and doubles the scale.
GD.Print(my_basis * new Vector3(1, 2, 3)); // Prints (7, 3, 16) var myBasis = new Basis(new Vector3(0, 2, 0), new Vector3(2, 0, 0), new Vector3(0, 0, 2));
GD.Print(myBasis * new Vector3(1, 2, 3)); // Prints (4, 2, 6)
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>