Add support for new SDL gamecontroller keywords.
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6 changed files with 72 additions and 6 deletions
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@ -448,6 +448,12 @@ void register_global_constants() {
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BIND_GLOBAL_ENUM_CONSTANT(JOY_R);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_R2);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_R3);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_MISC1);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE1);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE2);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE3);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE4);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_TOUCHPAD);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_AXIS_0);
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BIND_GLOBAL_ENUM_CONSTANT(JOY_AXIS_1);
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@ -79,7 +79,13 @@ enum JoystickList {
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JOY_BUTTON_13 = 13,
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JOY_BUTTON_14 = 14,
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JOY_BUTTON_15 = 15,
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JOY_BUTTON_MAX = 16,
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JOY_BUTTON_16 = 16,
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JOY_BUTTON_17 = 17,
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JOY_BUTTON_18 = 18,
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JOY_BUTTON_19 = 19,
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JOY_BUTTON_20 = 20,
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JOY_BUTTON_21 = 21,
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JOY_BUTTON_MAX = 22,
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JOY_L = JOY_BUTTON_4,
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JOY_R = JOY_BUTTON_5,
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@ -93,6 +99,12 @@ enum JoystickList {
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JOY_DPAD_DOWN = JOY_BUTTON_13,
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JOY_DPAD_LEFT = JOY_BUTTON_14,
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JOY_DPAD_RIGHT = JOY_BUTTON_15,
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JOY_MISC1 = JOY_BUTTON_16,
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JOY_PADDLE1 = JOY_BUTTON_17,
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JOY_PADDLE2 = JOY_BUTTON_18,
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JOY_PADDLE3 = JOY_BUTTON_19,
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JOY_PADDLE4 = JOY_BUTTON_20,
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JOY_TOUCHPAD = JOY_BUTTON_21,
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JOY_SONY_CIRCLE = JOY_BUTTON_1,
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JOY_SONY_X = JOY_BUTTON_0,
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@ -988,7 +988,25 @@
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<constant name="JOY_BUTTON_15" value="15" enum="JoystickList">
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Gamepad button 15.
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</constant>
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<constant name="JOY_BUTTON_MAX" value="16" enum="JoystickList">
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<constant name="JOY_BUTTON_16" value="16" enum="JoystickList">
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Gamepad button 16.
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</constant>
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<constant name="JOY_BUTTON_17" value="17" enum="JoystickList">
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Gamepad button 17.
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</constant>
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<constant name="JOY_BUTTON_18" value="18" enum="JoystickList">
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Gamepad button 18.
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</constant>
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<constant name="JOY_BUTTON_19" value="19" enum="JoystickList">
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Gamepad button 19.
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</constant>
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<constant name="JOY_BUTTON_20" value="20" enum="JoystickList">
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Gamepad button 20.
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</constant>
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<constant name="JOY_BUTTON_21" value="21" enum="JoystickList">
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Gamepad button 21.
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</constant>
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<constant name="JOY_BUTTON_MAX" value="22" enum="JoystickList">
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Represents the maximum number of joystick buttons supported.
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</constant>
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<constant name="JOY_SONY_CIRCLE" value="1" enum="JoystickList">
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@ -1066,6 +1084,24 @@
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<constant name="JOY_DPAD_RIGHT" value="15" enum="JoystickList">
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Gamepad DPad right.
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</constant>
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<constant name="JOY_MISC1" value="16" enum="JoyButtonList">
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Gamepad SDL miscellaneous button.
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</constant>
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<constant name="JOY_PADDLE1" value="17" enum="JoyButtonList">
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Gamepad SDL paddle 1 button.
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</constant>
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<constant name="JOY_PADDLE2" value="18" enum="JoyButtonList">
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Gamepad SDL paddle 2 button.
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</constant>
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<constant name="JOY_PADDLE3" value="19" enum="JoyButtonList">
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Gamepad SDL paddle 3 button.
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</constant>
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<constant name="JOY_PADDLE4" value="20" enum="JoyButtonList">
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Gamepad SDL paddle 4 button.
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</constant>
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<constant name="JOY_TOUCHPAD" value="21" enum="JoyButtonList">
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Gamepad SDL touchpad button.
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</constant>
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<constant name="JOY_L" value="4" enum="JoystickList">
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Gamepad left Shoulder button.
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</constant>
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@ -59,7 +59,13 @@ static const char *_button_names[JOY_BUTTON_MAX] = {
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"D-Pad Up",
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"D-Pad Down",
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"D-Pad Left",
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"D-Pad Right"
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"D-Pad Right",
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"Xbox Share, PS5 Microphone, Nintendo Capture",
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"Xbox Paddle 1",
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"Xbox Paddle 2",
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"Xbox Paddle 3",
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"Xbox Paddle 4",
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"PS4/5 Touchpad",
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};
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static const char *_axis_names[JOY_AXIS_MAX * 2] = {
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@ -1078,7 +1078,7 @@ void InputDefault::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p
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}
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// string names of the SDL buttons in the same order as input_event.h godot buttons
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static const char *_joy_buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
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static const char *_joy_buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", "misc1", "paddle1", "paddle2", "paddle3", "paddle4", "touchpad", nullptr };
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static const char *_joy_axes[] = { "leftx", "lefty", "rightx", "righty", nullptr };
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JoystickList InputDefault::_get_output_button(String output) {
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@ -1284,6 +1284,12 @@ static const char *_buttons[JOY_BUTTON_MAX] = {
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"DPAD Down",
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"DPAD Left",
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"DPAD Right"
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"Misc 1",
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"Paddle 1",
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"Paddle 2",
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"Paddle 3",
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"Paddle 4",
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"Touchpad",
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};
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static const char *_axes[JOY_AXIS_MAX] = {
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@ -83,7 +83,7 @@ class InputDefault : public Input {
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StringName name;
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StringName uid;
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bool connected;
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bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android
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bool last_buttons[JOY_BUTTON_MAX + 13]; //apparently SDL specifies 35 possible buttons on android
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float last_axis[JOY_AXIS_MAX];
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int last_hat;
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int mapping;
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@ -94,7 +94,7 @@ class InputDefault : public Input {
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last_axis[i] = 0.0f;
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}
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for (int i = 0; i < JOY_BUTTON_MAX + 19; i++) {
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for (int i = 0; i < JOY_BUTTON_MAX + 13; i++) {
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last_buttons[i] = false;
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}
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