Clears completion_class in shaders (may cause troubles if not).
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@ -856,6 +856,7 @@ void ShaderLanguage::clear() {
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completion_type = COMPLETION_NONE;
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completion_block = NULL;
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completion_function = StringName();
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completion_class = SubClassTag::TAG_GLOBAL;
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error_line = 0;
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tk_line = 1;
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