From 305192072fab1c4d5894ba5da3009a648936c70b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 5 Mar 2024 16:04:13 +0100 Subject: [PATCH] Add Enter shortcut to add a shader global in the editor - Clear the shader global name field when adding a new shader global to match the behavior of other tabs in the Project Settings dialog. --- editor/shader_globals_editor.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 97f6ce22159..86a78d813eb 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -398,6 +398,8 @@ void ShaderGlobalsEditor::_variable_added() { undo_redo->add_do_method(this, "_changed"); undo_redo->add_undo_method(this, "_changed"); undo_redo->commit_action(); + + variable_name->clear(); } void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { @@ -455,6 +457,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() { variable_name->set_h_size_flags(SIZE_EXPAND_FILL); variable_name->set_clear_button_enabled(true); variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed)); + variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1)); add_menu_hb->add_child(variable_name);