Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880
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1 changed files with 10 additions and 4 deletions
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@ -196,6 +196,12 @@ static void _display_error_with_code(const String &p_error, const Vector<const c
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ERR_PRINTS(p_error);
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}
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id;
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return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
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}
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ShaderGLES2::Version *ShaderGLES2::get_current_version() {
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Version *_v = version_map.getptr(conditional_version);
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@ -492,15 +498,15 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
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if (cc) {
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// uniforms
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for (int i = 0; i < cc->custom_uniforms.size(); i++) {
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StringName native_uniform_name = "m_" + cc->custom_uniforms[i];
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GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
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String native_uniform_name = _mkid(cc->custom_uniforms[i]);
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GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
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v.custom_uniform_locations[cc->custom_uniforms[i]] = location;
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}
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// textures
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for (int i = 0; i < cc->texture_uniforms.size(); i++) {
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StringName native_uniform_name = "m_" + cc->texture_uniforms[i];
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GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
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String native_uniform_name = _mkid(cc->texture_uniforms[i]);
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GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
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v.custom_uniform_locations[cc->texture_uniforms[i]] = location;
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}
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}
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