Add up/down keys to inc/dec val in spin slider
Fixes #godotengine/godot-proposals#29
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2 changed files with 56 additions and 0 deletions
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@ -191,6 +191,59 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed()) {
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double step = get_step();
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double real_step = step;
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if (step < 1) {
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double divisor = 1.0 / get_step();
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if (trunc(divisor) == divisor) {
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step = 1.0;
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}
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}
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if (k->is_ctrl_pressed()) {
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step *= 100.0;
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} else if (k->is_shift_pressed()) {
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step *= 10.0;
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} else if (k->is_alt_pressed()) {
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step *= 0.1;
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}
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uint32_t code = k->get_keycode();
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switch (code) {
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case KEY_UP: {
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_evaluate_input_text();
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double last_value = get_value();
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set_value(last_value + step);
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double new_value = get_value();
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if (new_value < CLAMP(last_value + step, get_min(), get_max())) {
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set_value(last_value + real_step);
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}
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value_input->set_text(get_text_value());
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} break;
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case KEY_DOWN: {
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_evaluate_input_text();
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double last_value = get_value();
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set_value(last_value - step);
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double new_value = get_value();
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if (new_value > CLAMP(last_value - step, get_min(), get_max())) {
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set_value(last_value - real_step);
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}
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value_input->set_text(get_text_value());
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} break;
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}
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}
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}
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void EditorSpinSlider::_update_value_input_stylebox() {
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if (!value_input) {
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return;
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@ -585,11 +638,13 @@ void EditorSpinSlider::_ensure_input_popup() {
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value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed));
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value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted));
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value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited));
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value_input->connect("gui_input", callable_mp(this, &EditorSpinSlider::_value_input_gui_input));
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if (is_inside_tree()) {
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_update_value_input_stylebox();
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}
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}
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EditorSpinSlider::EditorSpinSlider() {
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flat = false;
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grabbing_spinner_attempt = false;
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@ -71,6 +71,7 @@ class EditorSpinSlider : public Range {
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void _value_input_closed();
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void _value_input_submitted(const String &);
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void _value_focus_exited();
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void _value_input_gui_input(const Ref<InputEvent> &p_event);
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bool hide_slider;
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bool flat;
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