Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
This commit is contained in:
parent
c0d8d91b15
commit
3e211b7f74
1 changed files with 1 additions and 1 deletions
|
@ -1070,7 +1070,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
|
|||
Vector<RID> proxies_to_update = tex_to->proxies;
|
||||
Vector<RID> proxies_to_redirect = tex_from->proxies;
|
||||
|
||||
tex_to->copy_from(*tex_from);
|
||||
*tex_to = *tex_from;
|
||||
|
||||
tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated
|
||||
|
||||
|
|
Loading…
Reference in a new issue