diff --git a/doc/classes/ShapeCast.xml b/doc/classes/ShapeCast.xml
index 72366963016..1769a4ceb0c 100644
--- a/doc/classes/ShapeCast.xml
+++ b/doc/classes/ShapeCast.xml
@@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+
+
+
+
+ Returns the [RID] of the collided object of one of the multiple collisions at [code]index[/code].
+
+
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 78e48eaacd8..3e4a0825cb4 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+
+
+
+
+ Returns the [RID] of the collided object of one of the multiple collisions at [code]index[/code].
+
+
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 560f23a1f83..455a1f3f98c 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast2D::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast2D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
@@ -412,6 +417,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 175ffa88bd9..64314afdfa2 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -104,6 +104,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
+ RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector2 get_collision_point(int p_idx) const;
Vector2 get_collision_normal(int p_idx) const;
diff --git a/scene/3d/shape_cast.cpp b/scene/3d/shape_cast.cpp
index 06f795d1276..80fdd5d3ef3 100644
--- a/scene/3d/shape_cast.cpp
+++ b/scene/3d/shape_cast.cpp
@@ -116,6 +116,7 @@ void ShapeCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal);
@@ -291,6 +292,11 @@ Object *ShapeCast::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
diff --git a/scene/3d/shape_cast.h b/scene/3d/shape_cast.h
index 30fedfcc9ba..3c0803db652 100644
--- a/scene/3d/shape_cast.h
+++ b/scene/3d/shape_cast.h
@@ -120,6 +120,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
+ RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector3 get_collision_point(int p_idx) const;
Vector3 get_collision_normal(int p_idx) const;