i18n: Sync template with source

This commit is contained in:
Rémi Verschelde 2016-05-17 23:49:42 +02:00
parent be4d95c19a
commit 3e61927790

View file

@ -1,4 +1,116 @@
#: scene/audio/sample_player.cpp:606
msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound."
msgstr ""
#: scene/3d/body_shape.cpp:404
msgid "CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/body_shape.cpp:408
msgid "A shape must be provided for CollisionShape to function. Please create a shape resource for it!"
msgstr ""
#: scene/3d/collision_polygon.cpp:237
msgid "CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp:241
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/scenario_fx.cpp:93
msgid "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/spatial_sample_player.cpp:197
msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SpatialSamplePlayer to play sound."
msgstr ""
#: scene/3d/navigation_mesh.cpp:347
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp:358
msgid "NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data."
msgstr ""
#: scene/2d/particles_2d.cpp:211
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
#: scene/2d/parallax_layer.cpp:125
msgid "ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp:352
msgid "VisibilityEnable2D works best when used with the edited scene root directly as parent."
msgstr ""
#: scene/2d/light_occluder_2d.cpp:187
msgid "An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp:191
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp:438
msgid "A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp:450
msgid "NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data."
msgstr ""
#: scene/2d/sprite.cpp:535
msgid "Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode."
msgstr ""
#: scene/2d/sprite.cpp:543
msgid "The Viewport set in the path property must be set as 'render taget' in order for this sprite to work"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp:303
msgid "CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp:307
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/path_2d.cpp:246
msgid "PathFolow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/canvas_modulate.cpp:65
msgid "Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first one created will work, while the rest will be ignored."
msgstr ""
#: scene/2d/animated_sprite.cpp:655
msgid "A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/remote_transform_2d.cpp:113
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/collision_shape_2d.cpp:207
msgid "CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp:211
msgid "A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"
msgstr ""
#: scene/2d/light_2d.cpp:290
msgid "A texture with the shape of the light must be supplied to the 'texture' property."
msgstr ""
#: scene/gui/popup.cpp:290
msgid "Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running."
msgstr ""
#: scene/gui/text_edit.cpp:4401
msgid "Cut"
msgstr ""
@ -23,6 +135,10 @@ msgstr ""
msgid "Undo"
msgstr ""
#: scene/main/viewport.cpp:2410
msgid "This viewport is not set as render target. If you intend for it to display it's contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign it's internal texture to some node for display."
msgstr ""
#: tools/editor/project_export.cpp:261
msgid "Edit Script Options"
msgstr ""
@ -1603,47 +1719,51 @@ msgstr ""
msgid "Toggle CanvasItem Visible"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:281
#: tools/editor/scene_tree_editor.cpp:296
msgid "Inherits: "
msgstr ""
#: tools/editor/scene_tree_editor.cpp:285
#: tools/editor/scene_tree_editor.cpp:300
msgid "Instance: "
msgstr ""
#: tools/editor/scene_tree_editor.cpp:682
#: tools/editor/scene_tree_editor.cpp:687
msgid "Invalid node name, the following characters are not allowed:\n \".\", \"/\""
msgstr ""
#: tools/editor/scene_tree_editor.cpp:700
msgid "Rename Node"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1008
#: tools/editor/scene_tree_editor.cpp:1035
msgid "Scene Tree (Nodes):"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1045
#: tools/editor/scene_tree_editor.cpp:1077
msgid "Editable Children"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1046
#: tools/editor/scene_tree_editor.cpp:1078
msgid "Load As Placeholder"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1048
#: tools/editor/scene_tree_editor.cpp:1080
msgid "Open in Editor"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1053
#: tools/editor/scene_tree_editor.cpp:1085
msgid "Clear Inheritance"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1061
#: tools/editor/scene_tree_editor.cpp:1093
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1062
#: tools/editor/scene_tree_editor.cpp:1094
msgid "Clear!"
msgstr ""
#: tools/editor/scene_tree_editor.cpp:1128
#: tools/editor/scene_tree_editor.cpp:1165
msgid "Select a Node"
msgstr ""
@ -2847,116 +2967,84 @@ msgstr ""
msgid "Save New Scene As.."
msgstr ""
#: tools/editor/scene_tree_dock.cpp:977
#: tools/editor/scene_tree_dock.cpp:959
msgid "Makes Sense!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:978
#: tools/editor/scene_tree_dock.cpp:960
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:987
#: tools/editor/scene_tree_dock.cpp:969
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1181
#: tools/editor/scene_tree_dock.cpp:1163
msgid "Remove Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1316
#: tools/editor/scene_tree_dock.cpp:1276
msgid "Create Node"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1454
#: tools/editor/scene_tree_dock.cpp:1414
msgid "Import Subscene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1488
#: tools/editor/scene_tree_dock.cpp:1448
msgid "Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1503
#: tools/editor/scene_tree_dock.cpp:1463
msgid "Error saving scene."
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1510
#: tools/editor/scene_tree_dock.cpp:1470
msgid "Error duplicating scene to save it."
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1701
#: tools/editor/scene_tree_dock.cpp:1661
msgid "New Scene Root"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1702
#: tools/editor/scene_tree_dock.cpp:1662
msgid "Inherit Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1719
#: tools/editor/scene_tree_dock.cpp:1679
msgid "Add Child Node"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1720
#: tools/editor/scene_tree_dock.cpp:1680
msgid "Instance Child Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1722
#: tools/editor/scene_tree_dock.cpp:1682
msgid "Change Type"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1724
#: tools/editor/scene_tree_dock.cpp:1684
msgid "Edit Groups"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1725
#: tools/editor/scene_tree_dock.cpp:1685
msgid "Edit Connections"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1727
#: tools/editor/scene_tree_dock.cpp:1687
msgid "Add Script"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1738
#: tools/editor/scene_tree_dock.cpp:1698
msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1742
#: tools/editor/scene_tree_dock.cpp:1702
msgid "Delete Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1819
msgid "Instance a scene file as a Node."
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1825
msgid "Replace a Node by Another Node Type"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1833
msgid "Edit the Node Connections"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1839
msgid "Edit the Node Groups"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1845
msgid "Edit/Create the Node Script"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1902
msgid "Reparent Selected Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1910
msgid "Create New Scene From Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1916
msgid "Multi-Edit Selected Nodes"
msgstr ""
#: tools/editor/scene_tree_dock.cpp:1922
msgid "Erase Selected Node(s)"
#: tools/editor/scene_tree_dock.cpp:1777
msgid "Instance a scene file as a Node. Creates an inherited scene if no root node exists."
msgstr ""
#: tools/editor/create_dialog.cpp:254