i18n: Sync template with source
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1 changed files with 152 additions and 64 deletions
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@ -1,4 +1,116 @@
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#: scene/audio/sample_player.cpp:606
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msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound."
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msgstr ""
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#: scene/3d/body_shape.cpp:404
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msgid "CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
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msgstr ""
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#: scene/3d/body_shape.cpp:408
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msgid "A shape must be provided for CollisionShape to function. Please create a shape resource for it!"
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msgstr ""
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#: scene/3d/collision_polygon.cpp:237
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msgid "CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
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msgstr ""
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#: scene/3d/collision_polygon.cpp:241
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msgid "An empty CollisionPolygon has no effect on collision."
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msgstr ""
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#: scene/3d/scenario_fx.cpp:93
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msgid "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
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msgstr ""
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#: scene/3d/spatial_sample_player.cpp:197
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msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SpatialSamplePlayer to play sound."
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msgstr ""
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#: scene/3d/navigation_mesh.cpp:347
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msgid "A NavigationMesh resource must be set or created for this node to work."
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msgstr ""
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#: scene/3d/navigation_mesh.cpp:358
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msgid "NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data."
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msgstr ""
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#: scene/2d/particles_2d.cpp:211
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msgid "Path property must point to a valid Particles2D node to work."
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msgstr ""
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#: scene/2d/parallax_layer.cpp:125
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msgid "ParallaxLayer node only works when set as child of a ParallaxBackground node."
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msgstr ""
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#: scene/2d/visibility_notifier_2d.cpp:352
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msgid "VisibilityEnable2D works best when used with the edited scene root directly as parent."
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msgstr ""
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#: scene/2d/light_occluder_2d.cpp:187
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msgid "An occluder polygon must be set (or drawn) for this occluder to take effect."
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msgstr ""
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#: scene/2d/light_occluder_2d.cpp:191
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msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
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msgstr ""
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#: scene/2d/navigation_polygon.cpp:438
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msgid "A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."
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msgstr ""
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#: scene/2d/navigation_polygon.cpp:450
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msgid "NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data."
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msgstr ""
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#: scene/2d/sprite.cpp:535
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msgid "Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode."
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msgstr ""
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#: scene/2d/sprite.cpp:543
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msgid "The Viewport set in the path property must be set as 'render taget' in order for this sprite to work"
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msgstr ""
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#: scene/2d/collision_polygon_2d.cpp:303
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msgid "CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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#: scene/2d/collision_polygon_2d.cpp:307
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msgid "An empty CollisionPolygon2D has no effect on collision."
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msgstr ""
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#: scene/2d/path_2d.cpp:246
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msgid "PathFolow2D only works when set as a child of a Path2D node."
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msgstr ""
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#: scene/2d/canvas_modulate.cpp:65
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msgid "Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first one created will work, while the rest will be ignored."
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msgstr ""
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#: scene/2d/animated_sprite.cpp:655
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msgid "A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames."
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msgstr ""
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#: scene/2d/remote_transform_2d.cpp:113
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msgid "Path property must point to a valid Node2D node to work."
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msgstr ""
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#: scene/2d/collision_shape_2d.cpp:207
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msgid "CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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#: scene/2d/collision_shape_2d.cpp:211
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msgid "A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"
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msgstr ""
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#: scene/2d/light_2d.cpp:290
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msgid "A texture with the shape of the light must be supplied to the 'texture' property."
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msgstr ""
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#: scene/gui/popup.cpp:290
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msgid "Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running."
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msgstr ""
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#: scene/gui/text_edit.cpp:4401
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msgid "Cut"
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msgstr ""
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@ -23,6 +135,10 @@ msgstr ""
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msgid "Undo"
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msgstr ""
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#: scene/main/viewport.cpp:2410
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msgid "This viewport is not set as render target. If you intend for it to display it's contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign it's internal texture to some node for display."
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msgstr ""
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#: tools/editor/project_export.cpp:261
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msgid "Edit Script Options"
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msgstr ""
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@ -1603,47 +1719,51 @@ msgstr ""
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msgid "Toggle CanvasItem Visible"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:281
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#: tools/editor/scene_tree_editor.cpp:296
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msgid "Inherits: "
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:285
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#: tools/editor/scene_tree_editor.cpp:300
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msgid "Instance: "
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:682
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#: tools/editor/scene_tree_editor.cpp:687
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msgid "Invalid node name, the following characters are not allowed:\n \".\", \"/\""
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:700
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msgid "Rename Node"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1008
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#: tools/editor/scene_tree_editor.cpp:1035
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msgid "Scene Tree (Nodes):"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1045
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#: tools/editor/scene_tree_editor.cpp:1077
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msgid "Editable Children"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1046
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#: tools/editor/scene_tree_editor.cpp:1078
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msgid "Load As Placeholder"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1048
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#: tools/editor/scene_tree_editor.cpp:1080
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msgid "Open in Editor"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1053
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#: tools/editor/scene_tree_editor.cpp:1085
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msgid "Clear Inheritance"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1061
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#: tools/editor/scene_tree_editor.cpp:1093
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msgid "Clear Inheritance? (No Undo!)"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1062
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#: tools/editor/scene_tree_editor.cpp:1094
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msgid "Clear!"
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msgstr ""
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#: tools/editor/scene_tree_editor.cpp:1128
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#: tools/editor/scene_tree_editor.cpp:1165
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msgid "Select a Node"
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msgstr ""
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@ -2847,116 +2967,84 @@ msgstr ""
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msgid "Save New Scene As.."
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:977
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#: tools/editor/scene_tree_dock.cpp:959
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msgid "Makes Sense!"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:978
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#: tools/editor/scene_tree_dock.cpp:960
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msgid "Can't operate on nodes from a foreign scene!"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:987
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#: tools/editor/scene_tree_dock.cpp:969
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msgid "Can't operate on nodes the current scene inherits from!"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1181
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#: tools/editor/scene_tree_dock.cpp:1163
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msgid "Remove Node(s)"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1316
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#: tools/editor/scene_tree_dock.cpp:1276
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msgid "Create Node"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1454
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#: tools/editor/scene_tree_dock.cpp:1414
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msgid "Import Subscene"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1488
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#: tools/editor/scene_tree_dock.cpp:1448
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msgid "Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1503
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#: tools/editor/scene_tree_dock.cpp:1463
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msgid "Error saving scene."
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1510
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#: tools/editor/scene_tree_dock.cpp:1470
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msgid "Error duplicating scene to save it."
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1701
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#: tools/editor/scene_tree_dock.cpp:1661
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msgid "New Scene Root"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1702
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#: tools/editor/scene_tree_dock.cpp:1662
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msgid "Inherit Scene"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1719
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#: tools/editor/scene_tree_dock.cpp:1679
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msgid "Add Child Node"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1720
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#: tools/editor/scene_tree_dock.cpp:1680
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msgid "Instance Child Scene"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1722
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#: tools/editor/scene_tree_dock.cpp:1682
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msgid "Change Type"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1724
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#: tools/editor/scene_tree_dock.cpp:1684
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msgid "Edit Groups"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1725
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#: tools/editor/scene_tree_dock.cpp:1685
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msgid "Edit Connections"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1727
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#: tools/editor/scene_tree_dock.cpp:1687
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msgid "Add Script"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1738
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#: tools/editor/scene_tree_dock.cpp:1698
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msgid "Save Branch as Scene"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1742
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#: tools/editor/scene_tree_dock.cpp:1702
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msgid "Delete Node(s)"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1819
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msgid "Instance a scene file as a Node."
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1825
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msgid "Replace a Node by Another Node Type"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1833
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msgid "Edit the Node Connections"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1839
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msgid "Edit the Node Groups"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1845
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msgid "Edit/Create the Node Script"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1902
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msgid "Reparent Selected Node(s)"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1910
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msgid "Create New Scene From Node(s)"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1916
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msgid "Multi-Edit Selected Nodes"
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msgstr ""
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#: tools/editor/scene_tree_dock.cpp:1922
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msgid "Erase Selected Node(s)"
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#: tools/editor/scene_tree_dock.cpp:1777
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msgid "Instance a scene file as a Node. Creates an inherited scene if no root node exists."
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msgstr ""
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#: tools/editor/create_dialog.cpp:254
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