Node: Rename child_exited_tree
to child_exiting_tree
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210.
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2 changed files with 10 additions and 4 deletions
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@ -778,12 +778,14 @@
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
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This signal is emitted [i]after[/i] the child node's own [constant NOTIFICATION_ENTER_TREE] and [signal tree_entered].
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</description>
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</signal>
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<signal name="child_exited_tree">
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<signal name="child_exiting_tree">
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
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Emitted when a child node is about to exit the scene tree, either because it is being removed or freed directly, or because this node is exiting the tree.
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When this signal is received, the child [code]node[/code] is still in the tree and valid. This signal is emitted [i]after[/i] the child node's own [signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE].
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</description>
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</signal>
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<signal name="ready">
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@ -799,6 +801,7 @@
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<signal name="tree_entered">
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<description>
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Emitted when the node enters the tree.
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This signal is emitted [i]after[/i] the related [constant NOTIFICATION_ENTER_TREE] notification.
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</description>
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</signal>
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<signal name="tree_exited">
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@ -809,15 +812,18 @@
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<signal name="tree_exiting">
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<description>
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Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization (or a "destructor", if you will).
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This signal is emitted [i]before[/i] the related [constant NOTIFICATION_EXIT_TREE] notification.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="NOTIFICATION_ENTER_TREE" value="10">
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Notification received when the node enters a [SceneTree].
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This notification is emitted [i]before[/i] the related [signal tree_entered].
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</constant>
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<constant name="NOTIFICATION_EXIT_TREE" value="11">
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Notification received when the node is about to exit a [SceneTree].
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This notification is emitted [i]after[/i] the related [signal tree_exiting].
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</constant>
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
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Notification received when the node is moved in the parent.
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@ -300,7 +300,7 @@ void Node::_propagate_exit_tree() {
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signalp(SNAME("child_exited_tree"), &cptr, 1);
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data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
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}
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// exit groups
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@ -2973,7 +2973,7 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_exiting"));
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
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