Fix false warning when renaming Joint2D's node

This commit is contained in:
kobewi 2022-10-21 15:37:36 +02:00
parent 91fcc3986e
commit 3e730c4277

View file

@ -133,7 +133,13 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
}
a = p_node_a;
_update_joint();
if (Engine::get_singleton()->is_editor_hint()) {
// When in editor, the setter may be called as a result of node rename.
// It happens before the node actually changes its name, which triggers false warning.
callable_mp(this, &Joint2D::_update_joint).call_deferred();
} else {
_update_joint();
}
}
NodePath Joint2D::get_node_a() const {
@ -150,7 +156,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
}
b = p_node_b;
_update_joint();
if (Engine::get_singleton()->is_editor_hint()) {
callable_mp(this, &Joint2D::_update_joint).call_deferred();
} else {
_update_joint();
}
}
NodePath Joint2D::get_node_b() const {