Merge pull request #32161 from Chaosus/fix_rect

[Mono] Corrected rectangle intersection
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Ignacio Roldán Etcheverry 2019-09-16 18:11:19 +02:00 committed by GitHub
commit 3e782c78ae
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@ -157,13 +157,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
if (_position.x > b._position.x + b._size.x)
if (_position.x >= b._position.x + b._size.x)
return false;
if (_position.x + _size.x < b._position.x)
if (_position.x + _size.x <= b._position.x)
return false;
if (_position.y > b._position.y + b._size.y)
if (_position.y >= b._position.y + b._size.y)
return false;
if (_position.y + _size.y < b._position.y)
if (_position.y + _size.y <= b._position.y)
return false;
return true;