Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x

This commit is contained in:
Rémi Verschelde 2022-01-21 10:27:57 +01:00 committed by GitHub
commit 3e7e701385
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2 changed files with 23 additions and 6 deletions

View file

@ -2432,13 +2432,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
}
}
} else {
String existing;
if (extensions.size()) {
String root_name(scene->get_name());
existing = root_name + "." + extensions.front()->get().to_lower();
} else if (extensions.size()) {
String root_name = scene->get_name();
// Very similar to node naming logic.
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
case SCENE_NAME_CASING_PASCAL_CASE: {
root_name = root_name.capitalize().replace(" ", "");
} break;
case SCENE_NAME_CASING_SNAKE_CASE:
root_name = root_name.capitalize().replace(" ", "").replace("-", "_").camelcase_to_underscore();
break;
}
file->set_current_path(existing);
file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
}
file->popup_centered_ratio();
file->set_title(TTR("Save Scene As..."));
@ -5575,6 +5583,9 @@ void EditorNode::_feature_profile_changed() {
}
void EditorNode::_bind_methods() {
GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);

View file

@ -217,6 +217,12 @@ private:
TOOL_MENU_BASE = 1000
};
enum ScriptNameCasing {
SCENE_NAME_CASING_AUTO,
SCENE_NAME_CASING_PASCAL_CASE,
SCENE_NAME_CASING_SNAKE_CASE
};
Viewport *scene_root; //root of the scene being edited
PanelContainer *scene_root_parent;