Merge pull request #84570 from clayjohn/editor-headless-scan

Scan the filesystem in the first frame when using headless mode
This commit is contained in:
Yuri Sizov 2023-11-07 12:54:41 +01:00
commit 3e7f638d7b

View file

@ -4633,6 +4633,14 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
void EditorNode::_begin_first_scan() {
// In headless mode, scan right away.
// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
if (!DisplayServer::get_singleton()->window_can_draw()) {
OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
EditorFileSystem::get_singleton()->scan();
return;
}
if (!waiting_for_first_scan) {
return;
}