Conversion now includes "Local to scene" flag and name

This commit is contained in:
Manuel Dun 2021-09-15 19:45:07 -04:00
parent f3ab094133
commit 3e8b54bfc3

View file

@ -278,6 +278,8 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
@ -315,6 +317,8 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
@ -352,6 +356,8 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
@ -389,6 +395,8 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
@ -426,6 +434,8 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
@ -463,5 +473,7 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}