Fixed error spam when XR mode is not enabled and a missed setting rename
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parent
12e0f10c74
commit
3eae812331
3 changed files with 14 additions and 6 deletions
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@ -520,9 +520,9 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
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}
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}
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bool vr_enabled = GLOBAL_GET("rendering/vr/enabled");
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if (!vr_enabled) {
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warnings.push_back(TTR("VR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
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bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
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if (!xr_enabled) {
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warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
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}
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return warnings;
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@ -1580,7 +1580,11 @@ EffectsRD::EffectsRD() {
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tonemap.shader_version = tonemap.shader.version_create();
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for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
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tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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if (tonemap.shader.is_variant_enabled(i)) {
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tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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} else {
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tonemap.pipelines[i].clear();
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}
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}
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}
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@ -127,8 +127,12 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
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depth_stencil_state.enable_depth_test = true;
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depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
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RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
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pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
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if (scene_singleton->sky.sky_shader.shader.is_variant_enabled(i)) {
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RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
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pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
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} else {
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pipelines[i].clear();
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}
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}
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valid = true;
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