Make "Godot source files" comment consistent in modules
(cherry picked from commit ce0080768c
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parent
90c6056b70
commit
3ec8296ffc
8 changed files with 8 additions and 7 deletions
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@ -5,5 +5,5 @@ Import("env_modules")
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env_bmp = env_modules.Clone()
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env_bmp = env_modules.Clone()
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# Godot's own source files
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# Godot source files
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env_bmp.add_source_files(env.modules_sources, "*.cpp")
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env_bmp.add_source_files(env.modules_sources, "*.cpp")
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@ -5,5 +5,5 @@ Import("env_modules")
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env_csg = env_modules.Clone()
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env_csg = env_modules.Clone()
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# Godot's own source files
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# Godot source files
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env_csg.add_source_files(env.modules_sources, "*.cpp")
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env_csg.add_source_files(env.modules_sources, "*.cpp")
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@ -11,7 +11,7 @@ env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
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if env["builtin_zlib"]:
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if env["builtin_zlib"]:
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env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
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env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
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# Godot's own source files
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# Godot source files
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env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
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@ -5,5 +5,5 @@ Import("env_modules")
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env_gltf = env_modules.Clone()
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env_gltf = env_modules.Clone()
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# Godot's own source files
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# Godot source files
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env_gltf.add_source_files(env.modules_sources, "*.cpp")
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env_gltf.add_source_files(env.modules_sources, "*.cpp")
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@ -5,4 +5,5 @@ Import("env_modules")
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env_gridmap = env_modules.Clone()
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env_gridmap = env_modules.Clone()
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# Godot source files
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env_gridmap.add_source_files(env.modules_sources, "*.cpp")
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env_gridmap.add_source_files(env.modules_sources, "*.cpp")
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@ -5,5 +5,5 @@ Import("env_modules")
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env_hdr = env_modules.Clone()
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env_hdr = env_modules.Clone()
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# Godot's own source files
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# Godot source files
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env_hdr.add_source_files(env.modules_sources, "*.cpp")
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env_hdr.add_source_files(env.modules_sources, "*.cpp")
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@ -13,5 +13,5 @@ if not env.msvc:
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else:
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else:
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env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
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env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
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# Godot's own source files
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# Godot source files
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env_minimp3.add_source_files(env.modules_sources, "*.cpp")
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env_minimp3.add_source_files(env.modules_sources, "*.cpp")
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@ -5,5 +5,5 @@ Import("env_modules")
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env_tga = env_modules.Clone()
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env_tga = env_modules.Clone()
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# Godot's own source files
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# Godot source files
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env_tga.add_source_files(env.modules_sources, "*.cpp")
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env_tga.add_source_files(env.modules_sources, "*.cpp")
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