Make "Godot source files" comment consistent in modules

(cherry picked from commit ce0080768c)
This commit is contained in:
Aaron Franke 2022-08-05 17:09:11 -05:00 committed by Rémi Verschelde
parent 90c6056b70
commit 3ec8296ffc
8 changed files with 8 additions and 7 deletions

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@ -5,5 +5,5 @@ Import("env_modules")
env_bmp = env_modules.Clone() env_bmp = env_modules.Clone()
# Godot's own source files # Godot source files
env_bmp.add_source_files(env.modules_sources, "*.cpp") env_bmp.add_source_files(env.modules_sources, "*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_csg = env_modules.Clone() env_csg = env_modules.Clone()
# Godot's own source files # Godot source files
env_csg.add_source_files(env.modules_sources, "*.cpp") env_csg.add_source_files(env.modules_sources, "*.cpp")

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@ -11,7 +11,7 @@ env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
if env["builtin_zlib"]: if env["builtin_zlib"]:
env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"]) env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
# Godot's own source files # Godot source files
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp") env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
env_fbx.add_source_files(env.modules_sources, "data/*.cpp") env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp") env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_gltf = env_modules.Clone() env_gltf = env_modules.Clone()
# Godot's own source files # Godot source files
env_gltf.add_source_files(env.modules_sources, "*.cpp") env_gltf.add_source_files(env.modules_sources, "*.cpp")

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@ -5,4 +5,5 @@ Import("env_modules")
env_gridmap = env_modules.Clone() env_gridmap = env_modules.Clone()
# Godot source files
env_gridmap.add_source_files(env.modules_sources, "*.cpp") env_gridmap.add_source_files(env.modules_sources, "*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_hdr = env_modules.Clone() env_hdr = env_modules.Clone()
# Godot's own source files # Godot source files
env_hdr.add_source_files(env.modules_sources, "*.cpp") env_hdr.add_source_files(env.modules_sources, "*.cpp")

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@ -13,5 +13,5 @@ if not env.msvc:
else: else:
env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
# Godot's own source files # Godot source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp") env_minimp3.add_source_files(env.modules_sources, "*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_tga = env_modules.Clone() env_tga = env_modules.Clone()
# Godot's own source files # Godot source files
env_tga.add_source_files(env.modules_sources, "*.cpp") env_tga.add_source_files(env.modules_sources, "*.cpp")