Fix error spam from loading script class icons

This commit is contained in:
Will Nations 2018-08-15 09:12:35 -05:00
parent d006aa0abb
commit 3ed9231117
2 changed files with 10 additions and 7 deletions

View file

@ -158,11 +158,14 @@ Ref<Texture> CreateDialog::_get_editor_icon(const String &p_type) const {
}
if (ScriptServer::is_global_class(p_type)) {
RES icon = ResourceLoader::load(EditorNode::get_editor_data().script_class_get_icon_path(p_type));
if (icon.is_valid())
return icon;
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_type);
RES icon;
if (FileAccess::exists(icon_path)) {
icon = ResourceLoader::load(icon_path);
}
if (!icon.is_valid()) {
icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons");
if (icon.is_valid())
}
return icon;
}

View file

@ -1877,7 +1877,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
}
}
if (r_icon_path) {
if (c->icon_path.is_abs_path())
if (c->icon_path.empty() || c->icon_path.is_abs_path())
*r_icon_path = c->icon_path;
else if (c->icon_path.is_rel_path())
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();