Avoids spamming the user when the COLLADA importer detects a singular basis during the animation import.
Fixes https://github.com/godotengine/godot/issues/22848.
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1 changed files with 2 additions and 2 deletions
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@ -1655,7 +1655,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
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}
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}
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Quat q = xform.basis.get_rotation_quat();
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Quat q = Math::is_equal_approx(xform.basis.determinant(), 0) ? Quat() : xform.basis.get_rotation_quat();
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Vector3 s = xform.basis.get_scale();
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Vector3 l = xform.origin;
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@ -1705,7 +1705,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
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xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
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Quat q = xform.basis.get_rotation_quat();
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Quat q = Math::is_equal_approx(xform.basis.determinant(), 0) ? Quat() : xform.basis.get_rotation_quat();
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Vector3 s = xform.basis.get_scale();
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Vector3 l = xform.origin;
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