Fix camera reparenting

This commit is contained in:
kobewi 2023-02-10 23:46:55 +01:00
parent ed85a2c8ce
commit 3f31c64300
2 changed files with 8 additions and 0 deletions

View file

@ -266,6 +266,8 @@ void Camera2D::_notification(int p_what) {
clear_current();
}
viewport = nullptr;
just_exited_tree = true;
callable_mp(this, &Camera2D::_reset_just_exited).call_deferred();
} break;
#ifdef TOOLS_ENABLED
@ -438,6 +440,10 @@ void Camera2D::_update_process_internal_for_smoothing() {
void Camera2D::make_current() {
ERR_FAIL_COND(!enabled || !is_inside_tree());
get_tree()->call_group(group_name, "_make_current", this);
if (just_exited_tree) {
// If camera exited the scene tree in the same frame, group call will skip it, so this needs to be called manually.
_make_current(this);
}
_update_scroll();
}

View file

@ -51,6 +51,7 @@ protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
bool first = true;
bool just_exited_tree = false;
ObjectID custom_viewport_id; // to check validity
Viewport *custom_viewport = nullptr;
@ -88,6 +89,7 @@ protected:
void _update_scroll();
void _make_current(Object *p_which);
void _reset_just_exited() { just_exited_tree = false; }
void _set_old_smoothing(real_t p_enable);