Add generic support to PackedScene.Instance

This commit is contained in:
Aaron Franke 2020-10-05 23:40:50 -04:00
parent 94f78f276b
commit 3f50954ced
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GPG key ID: 40A1750B977E56BF
2 changed files with 28 additions and 0 deletions

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@ -0,0 +1,27 @@
namespace Godot
{
public partial class PackedScene
{
/// <summary>
/// Instantiates the scene's node hierarchy, erroring on failure.
/// Triggers child scene instantiation(s). Triggers a
/// `Node.NotificationInstanced` notification on the root node.
/// </summary>
/// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
{
return (T)(object)Instance(editState);
}
/// <summary>
/// Instantiates the scene's node hierarchy, returning null on failure.
/// Triggers child scene instantiation(s). Triggers a
/// `Node.NotificationInstanced` notification on the root node.
/// </summary>
/// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
{
return Instance(editState) as T;
}
}
}

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@ -30,6 +30,7 @@
<Compile Include="Core\DynamicObject.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />