Cache script icons in editor

This commit is contained in:
kobewi 2022-05-05 14:27:29 +02:00
parent b05fbb21e5
commit 3f50dad460
2 changed files with 14 additions and 3 deletions

View file

@ -3405,6 +3405,9 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {
// Clear icon cache in case some scripts are no longer needed.
script_icon_cache.clear();
if (editor_data.get_edited_scene() == index) {
// Scene to remove is current scene.
_remove_edited_scene(p_change_tab);
@ -4055,7 +4058,7 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na
}
}
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {
ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
Ref<Script> script = p_object->get_script();
@ -4063,13 +4066,14 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
script = p_object;
}
if (script.is_valid()) {
if (script.is_valid() && !script_icon_cache.has(script)) {
Ref<Script> base_script = script;
while (base_script.is_valid()) {
StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
Ref<ImageTexture> icon = _load_custom_class_icon(icon_path);
if (icon.is_valid()) {
script_icon_cache[script] = icon;
return icon;
}
@ -4079,12 +4083,18 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
for (int i = 0; i < types.size(); ++i) {
if (types[i].script == base_script && types[i].icon.is_valid()) {
script_icon_cache[script] = types[i].icon;
return types[i].icon;
}
}
}
base_script = base_script->get_base_script();
}
// If no icon found, cache it as null.
script_icon_cache[script] = Ref<Texture>();
} else if (script.is_valid() && script_icon_cache.has(script) && script_icon_cache[script].is_valid()) {
return script_icon_cache[script];
}
// TODO: Should probably be deprecated in 4.x.

View file

@ -478,6 +478,7 @@ private:
PrintHandlerList print_handler;
Map<String, Ref<Texture2D>> icon_type_cache;
Map<Ref<Script>, Ref<Texture>> script_icon_cache;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
@ -795,7 +796,7 @@ public:
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);