Add missing check for 2d physics bounce and friction setters

The override check was already present for 3d physics but missing for 2d
This commit is contained in:
Kanabenki 2019-03-18 15:30:26 +01:00
parent df7d3708c5
commit 3f64215a43

View file

@ -199,7 +199,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
if (p_friction == 1.0) { // default value, don't create an override for that
if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@ -229,7 +229,7 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
if (p_bounce == 0.0) { // default value, don't create an override for that
if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@ -626,7 +626,7 @@ real_t RigidBody2D::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
if (p_friction == 1.0) { // default value, don't create an override for that
if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@ -655,7 +655,7 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
if (p_bounce == 0.0) { // default value, don't create an override for that
if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}