Thekla: redo reduz's changes from 8b01b2e85c
But this time without messing up the code style and with proper comments documenting changed code.
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eb39b7f5de
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3f7f65cd1c
3 changed files with 43 additions and 14 deletions
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@ -142,9 +142,11 @@ AtlasPacker::AtlasPacker(Atlas * atlas) : m_atlas(atlas), m_bitmap(256, 256)
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{
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m_width = 0;
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m_height = 0;
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m_debug_bitmap.allocate(256, 256);
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m_debug_bitmap.fill(Color32(0,0,0,0));
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// -- GODOT start --
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//m_debug_bitmap.allocate(256, 256);
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//m_debug_bitmap.fill(Color32(0,0,0,0));
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// -- GODOT end --
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}
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AtlasPacker::~AtlasPacker()
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@ -597,8 +599,10 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned
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m_bitmap.clearAll();
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if (approximateExtent > m_bitmap.width()) {
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m_bitmap.resize(approximateExtent, approximateExtent, false);
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m_debug_bitmap.resize(approximateExtent, approximateExtent);
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m_debug_bitmap.fill(Color32(0,0,0,0));
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// -- GODOT start --
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//m_debug_bitmap.resize(approximateExtent, approximateExtent);
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//m_debug_bitmap.fill(Color32(0,0,0,0));
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// -- GODOT end --
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}
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@ -680,20 +684,24 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned
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{
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//nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h));
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m_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)), false);
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m_debug_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)));
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// -- GODOT start --
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//m_debug_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)));
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// -- GODOT end --
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}
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//nvDebug("Add chart at (%d, %d).\n", best_x, best_y);
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addChart(&chart_bitmap, w, h, best_x, best_y, best_r, /*debugOutput=*/NULL);
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// -- GODOT start --
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// IC: Output chart again to debug bitmap.
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if (chart->isVertexMapped()) {
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/*if (chart->isVertexMapped()) {
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addChart(&chart_bitmap, w, h, best_x, best_y, best_r, &m_debug_bitmap);
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}
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else {
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addChart(chart, w, h, best_x, best_y, best_r, &m_debug_bitmap);
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}
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}*/
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// -- GODOT end --
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//float best_angle = 2 * PI * best_r;
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@ -842,8 +850,10 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned
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nvCheck(isAligned(m_width, 4));
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nvCheck(isAligned(m_height, 4));
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m_debug_bitmap.resize(m_width, m_height);
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m_debug_bitmap.setFormat(Image::Format_ARGB);
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// -- GODOT start --
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//m_debug_bitmap.resize(m_width, m_height);
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//m_debug_bitmap.setFormat(Image::Format_ARGB);
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// -- GODOT end --
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#if DEBUG_OUTPUT
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//outputDebugBitmap("debug_packer_final.tga", m_bitmap, w, h);
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@ -48,7 +48,9 @@ namespace nv
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Atlas * m_atlas;
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BitMap m_bitmap;
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Image m_debug_bitmap;
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// -- GODOT start --
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//Image m_debug_bitmap;
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// -- GODOT end --
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RadixSort m_radix;
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uint m_width;
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23
thirdparty/thekla_atlas/thekla/thekla_atlas.cpp
vendored
23
thirdparty/thekla_atlas/thekla/thekla_atlas.cpp
vendored
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@ -2,6 +2,9 @@
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#include "thekla_atlas.h"
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#include <cfloat>
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// -- GODOT start --
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#include <stdio.h>
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// -- GODOT end --
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#include "nvmesh/halfedge/Edge.h"
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#include "nvmesh/halfedge/Mesh.h"
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@ -112,6 +115,8 @@ static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, con
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output->index_count = face_count * 3;
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output->index_array = new int[face_count * 3];
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// -- GODOT start --
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int face_ofs = 0;
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// Set face indices.
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for (int f = 0; f < face_count; f++) {
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uint c = charts->faceChartAt(f);
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@ -121,14 +126,26 @@ static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, con
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const Chart * chart = charts->chartAt(c);
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nvDebugCheck(chart->faceAt(i) == f);
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if (i >= chart->chartMesh()->faceCount()) {
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printf("WARNING: Faces may be missing in the final vertex, which could not be packed\n");
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continue;
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}
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const HalfEdge::Face * face = chart->chartMesh()->faceAt(i);
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const HalfEdge::Edge * edge = face->edge;
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output->index_array[3*f+0] = vertexOffset + edge->vertex->id;
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output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id;
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output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id;
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//output->index_array[3*f+0] = vertexOffset + edge->vertex->id;
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//output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id;
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//output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id;
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output->index_array[3 * face_ofs + 0] = vertexOffset + edge->vertex->id;
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output->index_array[3 * face_ofs + 1] = vertexOffset + edge->next->vertex->id;
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output->index_array[3 * face_ofs + 2] = vertexOffset + edge->next->next->vertex->id;
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face_ofs++;
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}
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output->index_count = face_ofs * 3;
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// -- GODOT end --
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*error = Atlas_Error_Success;
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output->atlas_width = w;
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output->atlas_height = h;
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