Merge pull request #67849 from kdada/fix-built-in-script-crash

Fix built-in script path of GDScript to prevent crash
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Clay John 2022-10-28 13:04:36 -07:00 committed by GitHub
commit 3fa339cfc4
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2 changed files with 6 additions and 0 deletions

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@ -1050,6 +1050,11 @@ Error GDScript::load_byte_code(const String &p_path) {
return ERR_COMPILATION_FAILED;
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
Script::set_path(p_path, p_take_over);
this->path = p_path;
}
Error GDScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;

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@ -222,6 +222,7 @@ public:
virtual Error reload(bool p_keep_state = false) override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);