Merge pull request #15235 from sersoong/master-batchtoggle

Enhanced Toggle Visibility button in scene tree editor
This commit is contained in:
Rémi Verschelde 2018-02-18 17:20:15 +01:00 committed by GitHub
commit 3fd4a35ce6
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 36 additions and 18 deletions

View file

@ -69,24 +69,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal("open_script", script);
} else if (p_id == BUTTON_VISIBILITY) {
if (n->is_class("Spatial")) {
bool v = bool(n->call("is_visible"));
undo_redo->create_action(TTR("Toggle Spatial Visible"));
undo_redo->add_do_method(n, "set_visible", !v);
undo_redo->add_undo_method(n, "set_visible", v);
undo_redo->commit_action();
} else if (n->is_class("CanvasItem")) {
bool v = bool(n->call("is_visible"));
undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
undo_redo->add_do_method(n, v ? "hide" : "show");
undo_redo->add_undo_method(n, v ? "show" : "hide");
undo_redo->commit_action();
}
undo_redo->create_action(TTR("Toggle Visible"));
undo_redo->add_do_method(this, "toggle_visible", n);
undo_redo->add_undo_method(this, "toggle_visible", n);
undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
@ -131,7 +117,34 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
NodeDock::singleton->show_groups();
}
}
void SceneTreeEditor::_toggle_visible(Node *p_node) {
if (p_node->is_class("Spatial")) {
bool v = bool(p_node->call("is_visible"));
p_node->call("set_visible", !v);
} else if (p_node->is_class("CanvasItem")) {
bool v = bool(p_node->call("is_visible"));
if (v) {
p_node->call("hide");
} else {
p_node->call("show");
}
}
}
void SceneTreeEditor::toggle_visible(Node *p_node) {
_toggle_visible(p_node);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 1) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *nv = E->get();
ERR_FAIL_COND(!nv);
if (nv == p_node) {
continue;
}
_toggle_visible(nv);
}
}
}
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node)
@ -949,6 +962,8 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
ClassDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible);
ClassDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible);
ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);

View file

@ -70,6 +70,8 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
void toggle_visible(Node *p_node);
bool _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree();
@ -103,6 +105,7 @@ class SceneTreeEditor : public Control {
static void _bind_methods();
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);