fixed navigation tile issue, fixes #1581
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1 changed files with 11 additions and 9 deletions
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@ -406,6 +406,7 @@ void TileMap::_update_dirty_quadrants() {
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if (navigation) {
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Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
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if (navpoly.is_valid()) {
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Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
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Matrix32 xform;
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xform.set_origin(offset.floor()+q.pos);
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@ -418,6 +419,7 @@ void TileMap::_update_dirty_quadrants() {
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np.xform=xform;
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q.navpoly_ids[E->key()]=np;
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}
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}
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Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);
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