fixed navigation tile issue, fixes #1581

This commit is contained in:
Juan Linietsky 2015-04-09 01:18:01 -03:00
parent e7ba4eca9f
commit 3fddc9e55a

View file

@ -406,6 +406,7 @@ void TileMap::_update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
if (navpoly.is_valid()) {
Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor()+q.pos);
@ -418,6 +419,7 @@ void TileMap::_update_dirty_quadrants() {
np.xform=xform;
q.navpoly_ids[E->key()]=np;
}
}
Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);