Merge pull request #68933 from fire/meow-meow-meow
Add GLTFDocument documentation.
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commit
404184105e
1 changed files with 9 additions and 0 deletions
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@ -16,6 +16,8 @@
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<param index="3" name="flags" type="int" default="0" />
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<param index="4" name="bake_fps" type="int" default="30" />
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<description>
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Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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</description>
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</method>
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<method name="append_from_file">
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@ -26,6 +28,8 @@
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<param index="3" name="bake_fps" type="int" default="30" />
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<param index="4" name="base_path" type="String" default="""" />
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<description>
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Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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</description>
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</method>
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<method name="append_from_scene">
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@ -35,12 +39,14 @@
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="bake_fps" type="int" default="30" />
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<description>
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Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
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</description>
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</method>
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<method name="generate_buffer">
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<return type="PackedByteArray" />
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<param index="0" name="state" type="GLTFState" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
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</description>
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</method>
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<method name="generate_scene">
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@ -48,6 +54,7 @@
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="bake_fps" type="int" default="30" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
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</description>
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</method>
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<method name="register_gltf_document_extension" qualifiers="static">
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@ -64,6 +71,8 @@
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="path" type="String" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem.
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[b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
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</description>
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</method>
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</methods>
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