Reorganize Region Rect Editor
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
This commit is contained in:
parent
56dbfcdcba
commit
4044cc7d57
5 changed files with 145 additions and 173 deletions
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@ -77,6 +77,7 @@
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<return type="void" />
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<argument index="0" name="property" type="String" />
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<argument index="1" name="editor" type="Control" />
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<argument index="2" name="add_to_end" type="bool" default="false" />
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<description>
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Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
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</description>
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@ -1008,12 +1008,11 @@ void EditorInspectorPlugin::add_custom_control(Control *control) {
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added_editors.push_back(ae);
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}
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void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop) {
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ERR_FAIL_COND(Object::cast_to<EditorProperty>(p_prop) == nullptr);
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void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end) {
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AddedEditor ae;
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ae.properties.push_back(p_for_property);
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ae.property_editor = p_prop;
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ae.add_to_end = p_add_to_end;
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added_editors.push_back(ae);
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}
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@ -1059,7 +1058,7 @@ void EditorInspectorPlugin::parse_end(Object *p_object) {
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void EditorInspectorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_custom_control", "control"), &EditorInspectorPlugin::add_custom_control);
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ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor"), &EditorInspectorPlugin::add_property_editor);
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ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor", "add_to_end"), &EditorInspectorPlugin::add_property_editor, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
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GDVIRTUAL_BIND(_can_handle, "object")
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@ -2894,89 +2893,101 @@ void EditorInspector::update_tree() {
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doc_hint = descr;
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}
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Vector<EditorInspectorPlugin::AddedEditor> editors;
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Vector<EditorInspectorPlugin::AddedEditor> late_editors;
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// Search for the inspector plugin that will handle the properties. Then add the correct property editor to it.
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for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
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bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
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List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; // Make a copy, since plugins may be used again in a sub-inspector.
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ped->added_editors.clear();
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for (const EditorInspectorPlugin::AddedEditor &F : editors) {
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EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor);
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if (ep) {
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// Set all this before the control gets the ENTER_TREE notification.
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ep->object = object;
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if (F.properties.size()) {
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if (F.properties.size() == 1) {
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//since it's one, associate:
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ep->property = F.properties[0];
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ep->property_path = property_prefix + F.properties[0];
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ep->property_usage = p.usage;
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//and set label?
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}
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if (!F.label.is_empty()) {
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ep->set_label(F.label);
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} else {
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// Use the existing one.
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ep->set_label(property_label_string);
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}
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for (int i = 0; i < F.properties.size(); i++) {
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String prop = F.properties[i];
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if (!editor_property_map.has(prop)) {
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editor_property_map[prop] = List<EditorProperty *>();
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}
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editor_property_map[prop].push_back(ep);
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}
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}
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ep->set_draw_warning(draw_warning);
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ep->set_use_folding(use_folding);
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ep->set_checkable(checkable);
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ep->set_checked(checked);
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ep->set_keying(keying);
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ep->set_read_only(property_read_only);
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ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
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}
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current_vbox->add_child(F.property_editor);
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if (ep) {
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// Eventually, set other properties/signals after the property editor got added to the tree.
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bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
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ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
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ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
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ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
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ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
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ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
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ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
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ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
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ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
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ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
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ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
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if (!doc_hint.is_empty()) {
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ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
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} else {
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ep->set_tooltip(property_prefix + p.name);
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}
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ep->update_property();
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ep->_update_pin_flags();
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ep->update_revert_and_pin_status();
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ep->update_cache();
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if (current_selected && ep->property == current_selected) {
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ep->select(current_focusable);
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}
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for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
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if (F.add_to_end) {
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late_editors.push_back(F);
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} else {
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editors.push_back(F);
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}
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}
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ped->added_editors.clear();
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if (exclusive) {
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// If we know the plugin is exclusive, we don't need to go through other plugins.
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break;
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}
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}
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editors.append_array(late_editors);
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for (int i = 0; i < editors.size(); i++) {
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EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
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const Vector<String> &properties = editors[i].properties;
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if (ep) {
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// Set all this before the control gets the ENTER_TREE notification.
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ep->object = object;
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if (properties.size()) {
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if (properties.size() == 1) {
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//since it's one, associate:
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ep->property = properties[0];
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ep->property_path = property_prefix + properties[0];
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ep->property_usage = p.usage;
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//and set label?
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}
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if (!editors[i].label.is_empty()) {
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ep->set_label(editors[i].label);
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} else {
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// Use the existing one.
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ep->set_label(property_label_string);
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}
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for (int j = 0; j < properties.size(); j++) {
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String prop = properties[j];
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if (!editor_property_map.has(prop)) {
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editor_property_map[prop] = List<EditorProperty *>();
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}
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editor_property_map[prop].push_back(ep);
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}
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}
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ep->set_draw_warning(draw_warning);
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ep->set_use_folding(use_folding);
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ep->set_checkable(checkable);
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ep->set_checked(checked);
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ep->set_keying(keying);
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ep->set_read_only(property_read_only);
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ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
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}
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current_vbox->add_child(editors[i].property_editor);
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if (ep) {
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// Eventually, set other properties/signals after the property editor got added to the tree.
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bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
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ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
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ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
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ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
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ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
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ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
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ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
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ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
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ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
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ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
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ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
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if (!doc_hint.is_empty()) {
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ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
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} else {
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ep->set_tooltip(property_prefix + p.name);
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}
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ep->update_property();
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ep->_update_pin_flags();
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ep->update_revert_and_pin_status();
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ep->update_cache();
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if (current_selected && ep->property == current_selected) {
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ep->select(current_focusable);
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}
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}
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}
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}
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if (!hide_metadata) {
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@ -205,11 +205,13 @@ public:
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class EditorInspectorPlugin : public RefCounted {
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GDCLASS(EditorInspectorPlugin, RefCounted);
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public:
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friend class EditorInspector;
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struct AddedEditor {
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Control *property_editor = nullptr;
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Vector<String> properties;
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String label;
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bool add_to_end = false;
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};
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List<AddedEditor> added_editors;
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@ -226,7 +228,7 @@ protected:
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public:
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void add_custom_control(Control *control);
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void add_property_editor(const String &p_for_property, Control *p_prop);
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void add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end = false);
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void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
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virtual bool can_handle(Object *p_object);
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@ -37,6 +37,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/view_panner.h"
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#include "scene/resources/texture.h"
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void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
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Vector2 line = (to - from).normalized() * 10;
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@ -228,8 +229,8 @@ void TextureRegionEditor::_region_draw() {
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Size2 vmin = vscroll->get_combined_minimum_size();
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// Avoid scrollbar overlapping.
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hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
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vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
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hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
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vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
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updating_scroll = false;
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@ -817,8 +818,8 @@ void TextureRegionEditor::_notification(int p_what) {
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zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons")));
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zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
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vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
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hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
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vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
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hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
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[[fallthrough]];
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}
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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@ -921,6 +922,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
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atlas_tex = Ref<AtlasTexture>(nullptr);
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}
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edit_draw->update();
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popup_centered_ratio();
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}
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void TextureRegionEditor::_texture_changed() {
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@ -977,6 +979,9 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
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}
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TextureRegionEditor::TextureRegionEditor() {
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get_ok_button()->set_text(TTR("Close"));
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VBoxContainer *vb = memnew(VBoxContainer);
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add_child(vb);
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node_sprite_2d = nullptr;
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node_sprite_3d = nullptr;
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node_ninepatch = nullptr;
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@ -992,7 +997,7 @@ TextureRegionEditor::TextureRegionEditor() {
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drag = false;
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HBoxContainer *hb_tools = memnew(HBoxContainer);
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add_child(hb_tools);
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vb->add_child(hb_tools);
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hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
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snap_mode_button = memnew(OptionButton);
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@ -1076,12 +1081,12 @@ TextureRegionEditor::TextureRegionEditor() {
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panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_scroll_callback), callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
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edit_draw = memnew(Panel);
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add_child(edit_draw);
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edit_draw->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(edit_draw);
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edit_draw->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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edit_draw->connect("draw", callable_mp(this, &TextureRegionEditor::_region_draw));
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edit_draw->connect("gui_input", callable_mp(this, &TextureRegionEditor::_region_input));
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edit_draw->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
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edit_draw->set_focus_mode(FOCUS_CLICK);
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edit_draw->set_focus_mode(Control::FOCUS_CLICK);
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draw_zoom = 1.0;
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edit_draw->set_clip_contents(true);
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updating_scroll = false;
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autoslice_is_dirty = true;
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set_title(TTR("Region Editor"));
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}
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void TextureRegionEditorPlugin::edit(Object *p_object) {
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region_editor->edit(p_object);
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////////////////////////
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bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {
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return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);
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}
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bool TextureRegionEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Sprite2D") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
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void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
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texture_region_editor->edit(p_object);
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}
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void TextureRegionEditorPlugin::_editor_visiblity_changed() {
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manually_hidden = !region_editor->is_visible_in_tree();
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}
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void TextureRegionEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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texture_region_button->show();
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bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch();
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is_node_configured |= region_editor->get_sprite_2d() && region_editor->get_sprite_2d()->is_region_enabled();
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is_node_configured |= region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled();
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if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
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EditorNode::get_singleton()->make_bottom_panel_item_visible(region_editor);
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bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
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if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
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Button *button = memnew(Button);
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button->set_text(TTR("Edit Region"));
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button->set_icon(texture_region_editor->get_theme_icon(SNAME("RegionEdit"), SNAME("EditorIcons")));
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button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit), varray(p_object));
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add_property_editor(p_path, button, true);
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}
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} else {
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if (region_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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manually_hidden = false;
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}
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texture_region_button->hide();
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region_editor->edit(nullptr);
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}
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return false; //not exclusive
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}
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Dictionary TextureRegionEditorPlugin::get_state() const {
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Dictionary state;
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state["snap_offset"] = region_editor->snap_offset;
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state["snap_step"] = region_editor->snap_step;
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state["snap_separation"] = region_editor->snap_separation;
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state["snap_mode"] = region_editor->snap_mode;
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return state;
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}
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void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
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Dictionary state = p_state;
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if (state.has("snap_step")) {
|
||||
Vector2 s = state["snap_step"];
|
||||
region_editor->sb_step_x->set_value(s.x);
|
||||
region_editor->sb_step_y->set_value(s.y);
|
||||
region_editor->snap_step = s;
|
||||
}
|
||||
|
||||
if (state.has("snap_offset")) {
|
||||
Vector2 ofs = state["snap_offset"];
|
||||
region_editor->sb_off_x->set_value(ofs.x);
|
||||
region_editor->sb_off_y->set_value(ofs.y);
|
||||
region_editor->snap_offset = ofs;
|
||||
}
|
||||
|
||||
if (state.has("snap_separation")) {
|
||||
Vector2 sep = state["snap_separation"];
|
||||
region_editor->sb_sep_x->set_value(sep.x);
|
||||
region_editor->sb_sep_y->set_value(sep.y);
|
||||
region_editor->snap_separation = sep;
|
||||
}
|
||||
|
||||
if (state.has("snap_mode")) {
|
||||
region_editor->_set_snap_mode(state["snap_mode"]);
|
||||
region_editor->snap_mode_button->select(state["snap_mode"]);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRegionEditorPlugin::_bind_methods() {
|
||||
EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {
|
||||
texture_region_editor = memnew(TextureRegionEditor);
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);
|
||||
}
|
||||
|
||||
TextureRegionEditorPlugin::TextureRegionEditorPlugin() {
|
||||
manually_hidden = false;
|
||||
|
||||
region_editor = memnew(TextureRegionEditor);
|
||||
region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
|
||||
region_editor->hide();
|
||||
region_editor->connect("visibility_changed", callable_mp(this, &TextureRegionEditorPlugin::_editor_visiblity_changed));
|
||||
|
||||
texture_region_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
|
||||
texture_region_button->hide();
|
||||
Ref<EditorInspectorPluginTextureRegion> inspector_plugin;
|
||||
inspector_plugin.instantiate();
|
||||
add_inspector_plugin(inspector_plugin);
|
||||
}
|
||||
|
|
|
@ -41,8 +41,8 @@
|
|||
|
||||
class ViewPanner;
|
||||
|
||||
class TextureRegionEditor : public VBoxContainer {
|
||||
GDCLASS(TextureRegionEditor, VBoxContainer);
|
||||
class TextureRegionEditor : public AcceptDialog {
|
||||
GDCLASS(TextureRegionEditor, AcceptDialog);
|
||||
|
||||
enum SnapMode {
|
||||
SNAP_NONE,
|
||||
|
@ -142,26 +142,27 @@ public:
|
|||
TextureRegionEditor();
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class EditorInspectorPluginTextureRegion : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginTextureRegion, EditorInspectorPlugin);
|
||||
|
||||
TextureRegionEditor *texture_region_editor = nullptr;
|
||||
|
||||
void _region_edit(Object *p_object);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object) override;
|
||||
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) override;
|
||||
|
||||
EditorInspectorPluginTextureRegion();
|
||||
};
|
||||
|
||||
class TextureRegionEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
|
||||
|
||||
bool manually_hidden;
|
||||
Button *texture_region_button = nullptr;
|
||||
TextureRegionEditor *region_editor = nullptr;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _editor_visiblity_changed();
|
||||
|
||||
public:
|
||||
virtual String get_name() const override { return "TextureRegion"; }
|
||||
bool has_main_screen() const override { return false; }
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
void set_state(const Dictionary &p_state) override;
|
||||
Dictionary get_state() const override;
|
||||
|
||||
TextureRegionEditorPlugin();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue