Fix crash when calling connect_nodes_forced with invalid params

(cherry picked from commit 4a468171e5)
This commit is contained in:
Delf Neumärker 2021-02-18 22:57:41 +01:00 committed by Rémi Verschelde
parent 9f236d48e6
commit 4065fa0bcf

View file

@ -510,6 +510,12 @@ bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
ERR_FAIL_COND(!g->nodes.has(p_from_node));
ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
ERR_FAIL_COND(!g->nodes.has(p_to_node));
ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
Connection c;
c.from_node = p_from_node;
c.from_port = p_from_port;