Set correct types on a couple variables inside the canvas.glsl
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@ -285,7 +285,7 @@ MATERIAL_UNIFORMS
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FRAGMENT_SHADER_GLOBALS
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void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
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void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
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#if defined(USE_LIGHT_SHADER_CODE)
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