Android: Add isGame
application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
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a02620f3a5
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3 changed files with 16 additions and 5 deletions
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@ -892,6 +892,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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int xr_mode_index = p_preset->get("xr_features/xr_mode");
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int xr_mode_index = p_preset->get("xr_features/xr_mode");
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bool backup_allowed = p_preset->get("user_data_backup/allow");
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bool backup_allowed = p_preset->get("user_data_backup/allow");
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bool classify_as_game = p_preset->get("package/classify_as_game");
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Vector<String> perms;
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Vector<String> perms;
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// Write permissions into the perms variable.
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// Write permissions into the perms variable.
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@ -989,6 +990,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
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encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
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}
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}
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if (tname == "application" && attrname == "isGame") {
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encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
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}
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if (tname == "instrumentation" && attrname == "targetPackage") {
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if (tname == "instrumentation" && attrname == "targetPackage") {
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string_table.write[attr_value] = get_package_name(package_name);
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string_table.write[attr_value] = get_package_name(package_name);
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}
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}
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@ -1707,6 +1712,7 @@ public:
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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@ -252,9 +252,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
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String manifest_application_text = vformat(
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String manifest_application_text = vformat(
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" <application android:label=\"@string/godot_project_name_string\"\n"
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" <application android:label=\"@string/godot_project_name_string\"\n"
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" android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
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" android:allowBackup=\"%s\"\n"
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" android:icon=\"@mipmap/icon\">\n\n",
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" android:icon=\"@mipmap/icon\"\n"
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bool_to_string(p_preset->get("user_data_backup/allow")));
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" android:isGame=\"%s\"\n"
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" tools:replace=\"android:allowBackup,android:isGame\"\n"
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" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
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bool_to_string(p_preset->get("user_data_backup/allow")),
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bool_to_string(p_preset->get("package/classify_as_game")));
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manifest_application_text += _get_activity_tag(p_preset);
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manifest_application_text += _get_activity_tag(p_preset);
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manifest_application_text += " </application>\n";
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manifest_application_text += " </application>\n";
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@ -19,8 +19,9 @@
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<application
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<application
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android:label="@string/godot_project_name_string"
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android:label="@string/godot_project_name_string"
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android:allowBackup="false"
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android:allowBackup="false"
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tools:ignore="GoogleAppIndexingWarning"
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android:icon="@mipmap/icon"
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android:icon="@mipmap/icon" >
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android:isGame="true"
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tools:ignore="GoogleAppIndexingWarning" >
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<!-- Records the version of the Godot editor used for building -->
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<!-- Records the version of the Godot editor used for building -->
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<meta-data
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<meta-data
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