Merge pull request #38032 from reduz/rendering-device-binds

Exposed RenderingDevice to script API
This commit is contained in:
Juan Linietsky 2020-04-20 22:03:11 -03:00 committed by GitHub
commit 40b2aea222
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GPG key ID: 4AEE18F83AFDEB23
75 changed files with 4439 additions and 135 deletions

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@ -99,7 +99,7 @@ Crypto::Crypto() {
/// Resource loader/saver
RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
String el = p_path.get_extension().to_lower();
if (el == "crt") {

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@ -85,7 +85,7 @@ public:
class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -129,7 +129,7 @@ void ImageLoader::cleanup() {
/////////////////
RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {

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@ -73,7 +73,7 @@ public:
class ResourceFormatLoaderImage : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

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@ -337,12 +337,16 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case OBJECT_INTERNAL_RESOURCE: {
uint32_t index = f->get_32();
String path = res_path + "::" + itos(index);
RES res = ResourceLoader::load(path);
if (res.is_null()) {
WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
if (use_nocache) {
r_v = internal_resources[index].cache;
} else {
String path = res_path + "::" + itos(index);
RES res = ResourceLoader::load(path);
if (res.is_null()) {
WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
}
r_v = res;
}
r_v = res;
} break;
case OBJECT_EXTERNAL_RESOURCE: {
@ -716,22 +720,24 @@ Error ResourceLoaderBinary::load() {
if (!main) {
path = internal_resources[i].path;
if (path.begins_with("local://")) {
path = path.replace_first("local://", "");
subindex = path.to_int();
path = res_path + "::" + path;
}
if (!use_nocache) {
path = internal_resources[i].path;
if (path.begins_with("local://")) {
path = path.replace_first("local://", "");
subindex = path.to_int();
path = res_path + "::" + path;
}
if (ResourceCache::has(path)) {
//already loaded, don't do anything
stage++;
error = OK;
continue;
if (ResourceCache::has(path)) {
//already loaded, don't do anything
stage++;
error = OK;
continue;
}
}
} else {
if (!ResourceCache::has(res_path))
if (!use_nocache && !ResourceCache::has(res_path))
path = res_path;
}
@ -757,9 +763,15 @@ Error ResourceLoaderBinary::load() {
RES res = RES(r);
r->set_path(path);
if (path != String()) {
r->set_path(path);
}
r->set_subindex(subindex);
if (!main) {
internal_resources.write[i].cache = res;
}
int pc = f->get_32();
//set properties
@ -1013,6 +1025,7 @@ ResourceLoaderBinary::ResourceLoaderBinary() :
importmd_ofs(0),
error(OK) {
use_nocache = false;
progress = nullptr;
use_sub_threads = false;
}
@ -1023,7 +1036,7 @@ ResourceLoaderBinary::~ResourceLoaderBinary() {
memdelete(f);
}
RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
@ -1034,6 +1047,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderBinary loader;
loader.use_nocache = p_no_cache;
loader.use_sub_threads = p_use_sub_threads;
loader.progress = r_progress;
String path = p_original_path != "" ? p_original_path : p_path;

View file

@ -68,6 +68,7 @@ class ResourceLoaderBinary {
struct IntResource {
String path;
uint64_t offset;
RES cache;
};
Vector<IntResource> internal_resources;
@ -78,6 +79,8 @@ class ResourceLoaderBinary {
Map<String, String> remaps;
Error error;
bool use_nocache;
friend class ResourceFormatLoaderBinary;
Error parse_variant(Variant &r_v);
@ -101,7 +104,7 @@ public:
class ResourceFormatLoaderBinary : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;

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@ -117,7 +117,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
return OK;
}
RES ResourceFormatImporter::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatImporter::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
PathAndType pat;
Error err = _get_path_and_type(p_path, pat);
@ -130,7 +130,7 @@ RES ResourceFormatImporter::load(const String &p_path, const String &p_original_
return RES();
}
RES res = ResourceLoader::_load(pat.path, p_path, pat.type, false, r_error, p_use_sub_threads, r_progress);
RES res = ResourceLoader::_load(pat.path, p_path, pat.type, p_no_cache, r_error, p_use_sub_threads, r_progress);
#ifdef TOOLS_ENABLED
if (res.is_valid()) {

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@ -58,7 +58,7 @@ class ResourceFormatImporter : public ResourceFormatLoader {
public:
static ResourceFormatImporter *get_singleton() { return singleton; }
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;

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@ -119,7 +119,7 @@ void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions)
}
}
RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (get_script_instance() && get_script_instance()->has_method("load")) {
Variant res = get_script_instance()->call("load", p_path, p_original_path, p_use_sub_threads);
@ -200,7 +200,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
continue;
}
found = true;
RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress);
RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_no_cache);
if (res.is_null()) {
continue;
}

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@ -43,7 +43,7 @@ protected:
static void _bind_methods();
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual bool exists(const String &p_path) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;

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@ -185,7 +185,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
return translation;
}
RES TranslationLoaderPO::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES TranslationLoaderPO::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;

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@ -38,7 +38,7 @@
class TranslationLoaderPO : public ResourceFormatLoader {
public:
static RES load_translation(FileAccess *f, Error *r_error = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

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@ -27,9 +27,6 @@
<member name="Geometry" type="Geometry" setter="" getter="">
The [Geometry] singleton.
</member>
<member name="GodotSharp" type="GodotSharp" setter="" getter="">
The [GodotSharp] singleton. Only available when using Godot's Mono build.
</member>
<member name="IP" type="IP" setter="" getter="">
The [IP] singleton.
</member>

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@ -806,18 +806,6 @@
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
</member>
<member name="mono/debugger_agent/port" type="int" setter="" getter="" default="23685">
</member>
<member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter="" default="false">
</member>
<member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter="" default="3000">
</member>
<member name="mono/profiler/args" type="String" setter="" getter="" default="&quot;log:calls,alloc,sample,output=output.mlpd&quot;">
</member>
<member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDAttachmentFormat" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="36">
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="usage_flags" type="int" setter="set_usage_flags" getter="get_usage_flags" default="0">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineColorBlendState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_attachment">
<return type="void">
</return>
<argument index="0" name="atachment" type="RDPipelineColorBlendStateAttachment">
</argument>
<description>
</description>
</method>
<method name="add_blend_mix_attachment">
<return type="void">
</return>
<description>
</description>
</method>
<method name="add_no_blend_attachment">
<return type="void">
</return>
<description>
</description>
</method>
<method name="clear_attachments">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_attachments" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="blend_constant" type="Color" setter="set_blend_constant" getter="get_blend_constant" default="Color( 0, 0, 0, 1 )">
</member>
<member name="enable_logic_op" type="bool" setter="set_enable_logic_op" getter="get_enable_logic_op" default="false">
</member>
<member name="logic_op" type="int" setter="set_logic_op" getter="get_logic_op" enum="RenderingDevice.LogicOperation" default="0">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineColorBlendStateAttachment" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="alpha_blend_op" type="int" setter="set_alpha_blend_op" getter="get_alpha_blend_op" enum="RenderingDevice.BlendOperation" default="0">
</member>
<member name="color_blend_op" type="int" setter="set_color_blend_op" getter="get_color_blend_op" enum="RenderingDevice.BlendOperation" default="0">
</member>
<member name="dst_alpha_blend_factor" type="int" setter="set_dst_alpha_blend_factor" getter="get_dst_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="dst_color_blend_factor" type="int" setter="set_dst_color_blend_factor" getter="get_dst_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="enable_blend" type="bool" setter="set_enable_blend" getter="get_enable_blend" default="false">
</member>
<member name="src_alpha_blend_factor" type="int" setter="set_src_alpha_blend_factor" getter="get_src_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="src_color_blend_factor" type="int" setter="set_src_color_blend_factor" getter="get_src_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="write_a" type="bool" setter="set_write_a" getter="get_write_a" default="true">
</member>
<member name="write_b" type="bool" setter="set_write_b" getter="get_write_b" default="true">
</member>
<member name="write_g" type="bool" setter="set_write_g" getter="get_write_g" default="true">
</member>
<member name="write_r" type="bool" setter="set_write_r" getter="get_write_r" default="true">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineDepthStencilState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="back_op_compare" type="int" setter="set_back_op_compare" getter="get_back_op_compare" enum="RenderingDevice.CompareOperator" default="7">
</member>
<member name="back_op_compare_mask" type="int" setter="set_back_op_compare_mask" getter="get_back_op_compare_mask" default="0">
</member>
<member name="back_op_depth_fail" type="int" setter="set_back_op_depth_fail" getter="get_back_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="back_op_reference" type="int" setter="set_back_op_reference" getter="get_back_op_reference" default="0">
</member>
<member name="back_op_write_mask" type="int" setter="set_back_op_write_mask" getter="get_back_op_write_mask" default="0">
</member>
<member name="depth_compare_operator" type="int" setter="set_depth_compare_operator" getter="get_depth_compare_operator" enum="RenderingDevice.CompareOperator" default="7">
</member>
<member name="depth_range_max" type="float" setter="set_depth_range_max" getter="get_depth_range_max" default="0.0">
</member>
<member name="depth_range_min" type="float" setter="set_depth_range_min" getter="get_depth_range_min" default="0.0">
</member>
<member name="enable_depth_range" type="bool" setter="set_enable_depth_range" getter="get_enable_depth_range" default="false">
</member>
<member name="enable_depth_test" type="bool" setter="set_enable_depth_test" getter="get_enable_depth_test" default="false">
</member>
<member name="enable_depth_write" type="bool" setter="set_enable_depth_write" getter="get_enable_depth_write" default="false">
</member>
<member name="enable_stencil" type="bool" setter="set_enable_stencil" getter="get_enable_stencil" default="false">
</member>
<member name="front_op_compare" type="int" setter="set_front_op_compare" getter="get_front_op_compare" enum="RenderingDevice.CompareOperator" default="7">
</member>
<member name="front_op_compare_mask" type="int" setter="set_front_op_compare_mask" getter="get_front_op_compare_mask" default="0">
</member>
<member name="front_op_depth_fail" type="int" setter="set_front_op_depth_fail" getter="get_front_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="front_op_fail" type="int" setter="set_front_op_fail" getter="get_front_op_fail" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="front_op_pass" type="int" setter="set_front_op_pass" getter="get_front_op_pass" enum="RenderingDevice.StencilOperation" default="1">
</member>
<member name="front_op_reference" type="int" setter="set_front_op_reference" getter="get_front_op_reference" default="0">
</member>
<member name="front_op_write_mask" type="int" setter="set_front_op_write_mask" getter="get_front_op_write_mask" default="0">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_sample_mask">
<return type="void">
</return>
<argument index="0" name="mask" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_sample_masks">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_sample_masks" qualifiers="const">
<return type="PackedInt64Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
</member>
<member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
</member>
<member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
</member>
<member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
</member>
<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineRasterizationState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="RenderingDevice.PolygonCullMode" default="0">
</member>
<member name="depth_bias_clamp" type="float" setter="set_depth_bias_clamp" getter="get_depth_bias_clamp" default="0.0">
</member>
<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
</member>
<member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false">
</member>
<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
</member>
<member name="discard_primitives" type="bool" setter="set_discard_primitives" getter="get_discard_primitives" default="false">
</member>
<member name="enable_depth_clamp" type="bool" setter="set_enable_depth_clamp" getter="get_enable_depth_clamp" default="false">
</member>
<member name="front_face" type="int" setter="set_front_face" getter="get_front_face" enum="RenderingDevice.PolygonFrontFace" default="0">
</member>
<member name="line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
</member>
<member name="patch_control_points" type="int" setter="set_patch_control_points" getter="get_patch_control_points" default="1">
</member>
<member name="wireframe" type="bool" setter="set_wireframe" getter="get_wireframe" default="false">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDSamplerState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="anisotropy_max" type="float" setter="set_anisotropy_max" getter="get_anisotropy_max" default="1.0">
</member>
<member name="border_color" type="int" setter="set_border_color" getter="get_border_color" enum="RenderingDevice.SamplerBorderColor" default="2">
</member>
<member name="compare_op" type="int" setter="set_compare_op" getter="get_compare_op" enum="RenderingDevice.CompareOperator" default="7">
</member>
<member name="enable_compare" type="bool" setter="set_enable_compare" getter="get_enable_compare" default="false">
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="0.0">
</member>
<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" enum="RenderingDevice.SamplerFilter" default="0">
</member>
<member name="max_lod" type="float" setter="set_max_lod" getter="get_max_lod" default="1e+20">
</member>
<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" enum="RenderingDevice.SamplerFilter" default="0">
</member>
<member name="min_lod" type="float" setter="set_min_lod" getter="get_min_lod" default="0.0">
</member>
<member name="mip_filter" type="int" setter="set_mip_filter" getter="get_mip_filter" enum="RenderingDevice.SamplerFilter" default="0">
</member>
<member name="repeat_u" type="int" setter="set_repeat_u" getter="get_repeat_u" enum="RenderingDevice.SamplerRepeatMode" default="2">
</member>
<member name="repeat_v" type="int" setter="set_repeat_v" getter="get_repeat_v" enum="RenderingDevice.SamplerRepeatMode" default="2">
</member>
<member name="repeat_w" type="int" setter="set_repeat_w" getter="get_repeat_w" enum="RenderingDevice.SamplerRepeatMode" default="2">
</member>
<member name="unnormalized_uvw" type="bool" setter="set_unnormalized_uvw" getter="get_unnormalized_uvw" default="false">
</member>
<member name="use_anisotropy" type="bool" setter="set_use_anisotropy" getter="get_use_anisotropy" default="false">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderBytecode" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_stage_bytecode" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<description>
</description>
</method>
<method name="get_stage_compile_error" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<description>
</description>
</method>
<method name="set_stage_bytecode">
<return type="void">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<argument index="1" name="bytecode" type="PackedByteArray">
</argument>
<description>
</description>
</method>
<method name="set_stage_compile_error">
<return type="void">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<argument index="1" name="compile_error" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="bytecode_compute" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
</member>
<member name="bytecode_fragment" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
</member>
<member name="bytecode_tesselation_control" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
</member>
<member name="bytecode_tesselation_evaluation" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
</member>
<member name="bytecode_vertex" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
</member>
<member name="compile_error_compute" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
</member>
<member name="compile_error_fragment" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
</member>
<member name="compile_error_tesselation_control" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
</member>
<member name="compile_error_tesselation_evaluation" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
</member>
<member name="compile_error_vertex" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderFile" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bytecode" qualifiers="const">
<return type="RDShaderBytecode">
</return>
<argument index="0" name="version" type="StringName" default="@&quot;&quot;">
</argument>
<description>
</description>
</method>
<method name="get_version_list" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
</description>
</method>
<method name="set_bytecode">
<return type="void">
</return>
<argument index="0" name="bytecode" type="RDShaderBytecode">
</argument>
<argument index="1" name="version" type="StringName" default="@&quot;&quot;">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderSource" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_stage_source" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<description>
</description>
</method>
<method name="set_stage_source">
<return type="void">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<argument index="1" name="source" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
</member>
<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDTextureFormat" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_shareable_format">
<return type="void">
</return>
<argument index="0" name="format" type="int" enum="RenderingDevice.DataFormat">
</argument>
<description>
</description>
</method>
<method name="remove_shareable_format">
<return type="void">
</return>
<argument index="0" name="format" type="int" enum="RenderingDevice.DataFormat">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="array_layers" type="int" setter="set_array_layers" getter="get_array_layers" default="1">
</member>
<member name="depth" type="int" setter="set_depth" getter="get_depth" default="1">
</member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="8">
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="1">
</member>
<member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1">
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.TextureType" default="1">
</member>
<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0">
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="1">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDTextureView" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="226">
</member>
<member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
</member>
<member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
</member>
<member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
</member>
<member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
</member>
</members>
<constants>
</constants>
</class>

39
doc/classes/RDUniform.xml Normal file
View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDUniform" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_id">
<return type="void">
</return>
<argument index="0" name="id" type="RID">
</argument>
<description>
</description>
</method>
<method name="clear_ids">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_ids" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
</member>
<member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.UniformType" default="3">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDVertexDescription" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="226">
</member>
<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
</member>
<member name="location" type="int" setter="set_location" getter="get_location" default="0">
</member>
<member name="offset" type="int" setter="set_offset" getter="get_offset" default="0">
</member>
<member name="stride" type="int" setter="set_stride" getter="get_stride" default="0">
</member>
</members>
<constants>
</constants>
</class>

File diff suppressed because it is too large Load diff

View file

@ -35,7 +35,7 @@
#include <string.h>
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
unsigned int width = 8;
unsigned int height = 8;

View file

@ -36,7 +36,7 @@
class ResourceFormatDummyTexture : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -5085,29 +5085,29 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
@ -6043,7 +6043,7 @@ void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_
vkCmdSetLineWidth(dl->command_buffer, p_width);
}
void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
@ -6446,7 +6446,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
#endif
}
void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);

View file

@ -1080,7 +1080,7 @@ public:
virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array);
virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array);
virtual void draw_list_set_line_width(DrawListID p_list, float p_width);
virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size);
virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size);
virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0);
@ -1096,7 +1096,7 @@ public:
virtual ComputeListID compute_list_begin();
virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline);
virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index);
virtual void compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size);
virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size);
virtual void compute_list_add_barrier(ComputeListID p_list);
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);

View file

@ -98,6 +98,7 @@
#include "editor/import/resource_importer_layered_texture.h"
#include "editor/import/resource_importer_obj.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_shader_file.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
@ -148,6 +149,7 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
@ -5716,6 +5718,10 @@ EditorNode::EditorNode() {
import_obj.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_obj);
Ref<ResourceImporterShaderFile> import_shader_file;
import_shader_file.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
@ -6633,6 +6639,7 @@ EditorNode::EditorNode() {
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
add_editor_plugin(memnew(ShaderFileEditorPlugin(this)));
add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
add_editor_plugin(memnew(Camera3DEditorPlugin(this)));

View file

@ -0,0 +1,90 @@
#include "resource_importer_shader_file.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
#include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "servers/rendering/rendering_device_binds.h"
String ResourceImporterShaderFile::get_importer_name() const {
return "glsl";
}
String ResourceImporterShaderFile::get_visible_name() const {
return "GLSL Shader File";
}
void ResourceImporterShaderFile::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("glsl");
}
String ResourceImporterShaderFile::get_save_extension() const {
return "res";
}
String ResourceImporterShaderFile::get_resource_type() const {
return "RDShaderFile";
}
int ResourceImporterShaderFile::get_preset_count() const {
return 0;
}
String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
return String();
}
void ResourceImporterShaderFile::get_import_options(List<ImportOption> *r_options, int p_preset) const {
}
bool ResourceImporterShaderFile::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
static String _include_function(const String &p_path, void *userpointer) {
Error err;
String *base_path = (String *)userpointer;
String include = p_path;
if (include.is_rel_path()) {
include = base_path->plus_file(include);
}
FileAccessRef file_inc = FileAccess::open(include, FileAccess::READ, &err);
if (err != OK) {
return String();
}
return file_inc->get_as_utf8_string();
}
Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
Error err;
FileAccessRef file = FileAccess::open(p_source_file, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
ERR_FAIL_COND_V(!file.operator->(), ERR_CANT_OPEN);
String file_txt = file->get_as_utf8_string();
Ref<RDShaderFile> shader_file;
shader_file.instance();
String base_path = p_source_file.get_base_dir();
err = shader_file->parse_versions_from_text(file_txt, _include_function, &base_path);
if (err != OK) {
if (!ShaderFileEditor::singleton->is_visible_in_tree()) {
EditorNode::get_singleton()->add_io_error(vformat(TTR("Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason."), p_source_file));
}
}
ResourceSaver::save(p_save_path + ".res", shader_file);
return OK;
}
ResourceImporterShaderFile::ResourceImporterShaderFile() {
}

View file

@ -0,0 +1,27 @@
#ifndef RESOURCE_IMPORTER_SHADER_FILE_H
#define RESOURCE_IMPORTER_SHADER_FILE_H
#include "core/io/resource_importer.h"
class ResourceImporterShaderFile : public ResourceImporter {
GDCLASS(ResourceImporterShaderFile, ResourceImporter);
public:
virtual String get_importer_name() const;
virtual String get_visible_name() const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual String get_save_extension() const;
virtual String get_resource_type() const;
virtual int get_preset_count() const;
virtual String get_preset_name(int p_idx) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
ResourceImporterShaderFile();
};
#endif // RESOURCE_IMPORTER_SHADER_FILE_H

View file

@ -0,0 +1,303 @@
#include "shader_file_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
/*** SCRIPT EDITOR ******/
void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
}
void ShaderFileEditor::_version_selected(int p_option) {
int c = versions->get_current();
StringName version_txt = versions->get_item_metadata(c);
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
int first_found = -1;
Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt);
ERR_FAIL_COND(bytecode.is_null());
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
stages[i]->set_icon(Ref<Texture2D>());
continue;
}
Ref<Texture2D> icon;
if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
icon = get_theme_icon("ImportFail", "EditorIcons");
} else {
icon = get_theme_icon("ImportCheck", "EditorIcons");
}
stages[i]->set_icon(icon);
if (first_found == -1) {
first_found = i;
}
if (stages[i]->is_pressed()) {
stage = RD::ShaderStage(i);
break;
}
}
error_text->clear();
if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
if (first_found == -1) {
error_text->add_text(TTR("No valid shader stages found."));
return; //well you did not put any stage I guess?
}
stages[first_found]->set_pressed(true);
stage = RD::ShaderStage(first_found);
}
String error = bytecode->get_stage_compile_error(stage);
error_text->push_font(get_theme_font("source", "EditorFonts"));
if (error == String()) {
error_text->add_text(TTR("Shader stage compiled without errors."));
} else {
error_text->add_text(error);
}
}
void ShaderFileEditor::_update_options() {
ERR_FAIL_COND(shader_file.is_null());
if (shader_file->get_base_error() != String()) {
stage_hb->hide();
versions->hide();
error_text->clear();
error_text->push_font(get_theme_font("source", "EditorFonts"));
error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
error_text->add_text(shader_file->get_base_error());
return;
}
stage_hb->show();
versions->show();
int c = versions->get_current();
//remember current
versions->clear();
Vector<StringName> version_list = shader_file->get_version_list();
if (c >= version_list.size()) {
c = version_list.size() - 1;
}
if (c < 0) {
c = 0;
}
StringName current_version;
for (int i = 0; i < version_list.size(); i++) {
String title = version_list[i];
if (title == "") {
title = "default";
}
Ref<Texture2D> icon;
Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]);
ERR_FAIL_COND(bytecode.is_null());
bool failed = false;
for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
if (error != String()) {
failed = true;
}
}
if (failed) {
icon = get_theme_icon("ImportFail", "EditorIcons");
} else {
icon = get_theme_icon("ImportCheck", "EditorIcons");
}
versions->add_item(title, icon);
versions->set_item_metadata(i, version_list[i]);
if (i == c) {
versions->select(i);
current_version = version_list[i];
}
}
if (version_list.size() == 0) {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
stages[i]->set_disabled(true);
}
return;
}
Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version);
ERR_FAIL_COND(bytecode.is_null());
int first_valid = -1;
int current = -1;
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
bool disable = error == String() && bc.empty();
stages[i]->set_disabled(disable);
if (!disable) {
if (stages[i]->is_pressed()) {
current = i;
}
first_valid = i;
}
}
if (current == -1 && first_valid != -1) {
stages[first_valid]->set_pressed(true);
}
_version_selected(0);
}
void ShaderFileEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_WM_FOCUS_IN) {
if (is_visible_in_tree() && shader_file.is_valid()) {
_update_options();
}
}
}
void ShaderFileEditor::_editor_settings_changed() {
if (is_visible_in_tree() && shader_file.is_valid()) {
_update_options();
}
}
void ShaderFileEditor::_bind_methods() {
}
void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
if (p_shader.is_null()) {
if (shader_file.is_valid()) {
shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
}
return;
}
if (shader_file == p_shader)
return;
shader_file = p_shader;
if (shader_file.is_valid()) {
shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
}
_update_options();
}
void ShaderFileEditor::_shader_changed() {
if (is_visible_in_tree()) {
_update_options();
}
}
ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
singleton = this;
HSplitContainer *main_hs = memnew(HSplitContainer);
add_child(main_hs);
versions = memnew(ItemList);
versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
main_hs->add_child(versions);
VBoxContainer *main_vb = memnew(VBoxContainer);
main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
main_hs->add_child(main_vb);
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"Vertex",
"Fragment",
"TessControl",
"TessEval",
"Compute"
};
stage_hb = memnew(HBoxContainer);
main_vb->add_child(stage_hb);
Ref<ButtonGroup> bg;
bg.instance();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
Button *button = memnew(Button(stage_str[i]));
button->set_toggle_mode(true);
button->set_focus_mode(FOCUS_NONE);
stage_hb->add_child(button);
stages[i] = button;
button->set_button_group(bg);
button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
}
error_text = memnew(RichTextLabel);
error_text->set_v_size_flags(SIZE_EXPAND_FILL);
main_vb->add_child(error_text);
}
void ShaderFileEditorPlugin::edit(Object *p_object) {
RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
shader_editor->edit(s);
}
bool ShaderFileEditorPlugin::handles(Object *p_object) const {
RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
return shader != nullptr;
}
void ShaderFileEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
button->hide();
if (shader_editor->is_visible_in_tree())
editor->hide_bottom_panel();
}
}
ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
editor = p_node;
shader_editor = memnew(ShaderFileEditor(p_node));
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
button->hide();
}
ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
}

View file

@ -0,0 +1,64 @@
#ifndef SHADER_FILE_EDITOR_PLUGIN_H
#define SHADER_FILE_EDITOR_PLUGIN_H
#include "editor/code_editor.h"
#include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
#include "servers/rendering/rendering_device_binds.h"
class ShaderFileEditor : public PanelContainer {
GDCLASS(ShaderFileEditor, PanelContainer);
Ref<RDShaderFile> shader_file;
HBoxContainer *stage_hb;
ItemList *versions;
Button *stages[RD::SHADER_STAGE_MAX];
RichTextLabel *error_text;
void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
void _version_selected(int p_stage);
void _editor_settings_changed();
void _update_options();
void _shader_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static ShaderFileEditor *singleton;
void edit(const Ref<RDShaderFile> &p_shader);
ShaderFileEditor(EditorNode *p_node);
};
class ShaderFileEditorPlugin : public EditorPlugin {
GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
ShaderFileEditor *shader_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "ShaderFile"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ShaderFileEditor *get_shader_editor() const { return shader_editor; }
ShaderFileEditorPlugin(EditorNode *p_node);
~ShaderFileEditorPlugin();
};
#endif // SHADER_FILE_EDITOR_PLUGIN_H

View file

@ -94,7 +94,7 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "GRAYSCALE_ALPHA", false, false, 1, 2, Image::FORMAT_LA8 }
};
RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;

View file

@ -36,7 +36,7 @@
class ResourceFormatDDS : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -42,7 +42,7 @@ struct ETC1Header {
uint16_t origHeight;
};
RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;

View file

@ -36,7 +36,7 @@
class ResourceFormatPKM : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -493,7 +493,7 @@ Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_
return result;
}
RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
Ref<GDNativeLibrary> lib;
lib.instance();

View file

@ -166,7 +166,7 @@ public:
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -1931,7 +1931,7 @@ void NativeReloadNode::_notification(int p_what) {
#endif
}
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}

View file

@ -406,7 +406,7 @@ public:
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -39,7 +39,7 @@ ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptL
_language = language;
}
RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -44,7 +44,7 @@ class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
public:
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -373,7 +373,7 @@ void VideoStreamGDNative::set_audio_track(int p_track) {
/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
if (r_error) {

View file

@ -199,7 +199,7 @@ public:
class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -2257,7 +2257,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -545,7 +545,7 @@ public:
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -3673,7 +3673,7 @@ CSharpScript::~CSharpScript() {
/*************** RESOURCE ***************/
RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -530,7 +530,7 @@ public:
class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -51,7 +51,7 @@ enum PVRFLags {
};
RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;

View file

@ -36,7 +36,7 @@
class ResourceFormatPVR : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -725,7 +725,7 @@ void VideoStreamTheora::_bind_methods() {
////////////
RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {

View file

@ -187,7 +187,7 @@ public:
class ResourceFormatLoaderTheora : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -474,7 +474,7 @@ void VideoStreamWebm::set_audio_track(int p_track) {
////////////
RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {

View file

@ -128,7 +128,7 @@ public:
class ResourceFormatLoaderWebm : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -1064,7 +1064,7 @@ void DynamicFont::update_oversampling() {
/////////////////////////
RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -302,7 +302,7 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType);
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -646,7 +646,7 @@ BitmapFont::~BitmapFont() {
////////////
RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -200,7 +200,7 @@ public:
class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -120,18 +120,23 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R
int index = token.value;
String path = local_path + "::" + itos(index);
if (!ignore_resource_parsing) {
if (!ResourceCache::has(path)) {
r_err_str = "Can't load cached sub-resource: " + path;
return ERR_PARSE_ERROR;
}
r_res = RES(ResourceCache::get(path));
if (use_nocache) {
r_res = int_resources[index];
} else {
r_res = RES();
String path = local_path + "::" + itos(index);
if (!ignore_resource_parsing) {
if (!ResourceCache::has(path)) {
r_err_str = "Can't load cached sub-resource: " + path;
return ERR_PARSE_ERROR;
}
r_res = RES(ResourceCache::get(path));
} else {
r_res = RES();
}
}
VariantParser::get_token(p_stream, token, line, r_err_str);
@ -535,7 +540,7 @@ Error ResourceLoaderText::load() {
Ref<Resource> res;
if (!ResourceCache::has(path)) { //only if it doesn't exist
if (use_nocache || !ResourceCache::has(path)) { //only if it doesn't exist
Object *obj = ClassDB::instance(type);
if (!obj) {
@ -556,8 +561,10 @@ Error ResourceLoaderText::load() {
}
res = Ref<Resource>(r);
resource_cache.push_back(res);
res->set_path(path);
int_resources[id] = res;
if (!use_nocache) {
res->set_path(path);
}
}
resource_current++;
@ -643,10 +650,12 @@ Error ResourceLoaderText::load() {
_printerr();
} else {
error = OK;
if (!ResourceCache::has(res_path)) {
resource->set_path(res_path);
if (!use_nocache) {
if (!ResourceCache::has(res_path)) {
resource->set_path(res_path);
}
resource->set_as_translation_remapped(translation_remapped);
}
resource->set_as_translation_remapped(translation_remapped);
}
return error;
}
@ -691,7 +700,7 @@ Error ResourceLoaderText::load() {
error = OK;
//get it here
resource = packed_scene;
if (!ResourceCache::has(res_path)) {
if (!use_nocache && !ResourceCache::has(res_path)) {
packed_scene->set_path(res_path);
}
@ -725,6 +734,9 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) {
}
ResourceLoaderText::ResourceLoaderText() {
use_nocache = false;
resources_total = 0;
resource_current = 0;
use_sub_threads = false;
@ -1285,7 +1297,7 @@ String ResourceLoaderText::recognize(FileAccess *p_f) {
/////////////////////
RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
@ -1298,6 +1310,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ResourceLoaderText loader;
String path = p_original_path != "" ? p_original_path : p_path;
loader.use_nocache = p_no_cache;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.progress = r_progress;

View file

@ -62,6 +62,7 @@ class ResourceLoaderText {
//Map<String,String> remaps;
Map<int, ExtResource> ext_resources;
Map<int, RES> int_resources;
int resources_total;
int resource_current;
@ -69,6 +70,8 @@ class ResourceLoaderText {
VariantParser::Tag next_tag;
bool use_nocache;
bool use_sub_threads;
float *progress;
@ -106,7 +109,6 @@ class ResourceLoaderText {
friend class ResourceFormatLoaderText;
List<RES> resource_cache;
Error error;
RES resource;
@ -134,7 +136,7 @@ public:
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
static ResourceFormatLoaderText *singleton;
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;

View file

@ -176,7 +176,7 @@ Shader::~Shader() {
}
////////////
RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;

View file

@ -102,7 +102,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -796,7 +796,7 @@ StreamTexture::~StreamTexture() {
}
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
Ref<StreamTexture> st;
st.instance();
@ -2024,7 +2024,7 @@ TextureLayered::~TextureLayered() {
}
}
RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error) {
*r_error = ERR_CANT_OPEN;

View file

@ -213,7 +213,7 @@ public:
class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@ -421,7 +421,7 @@ public:
COMPRESSION_UNCOMPRESSED
};
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;

View file

@ -62,7 +62,10 @@
#include "physics_3d/physics_server_3d_sw.h"
#include "physics_server_2d.h"
#include "physics_server_3d.h"
#include "rendering/rasterizer.h"
#include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h"
#include "rendering_server.h"
#include "servers/rendering/shader_types.h"
#include "xr/xr_interface.h"
@ -162,6 +165,22 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
}
ClassDB::register_virtual_class<RenderingDevice>();
ClassDB::register_class<RDTextureFormat>();
ClassDB::register_class<RDTextureView>();
ClassDB::register_class<RDAttachmentFormat>();
ClassDB::register_class<RDSamplerState>();
ClassDB::register_class<RDVertexDescription>();
ClassDB::register_class<RDUniform>();
ClassDB::register_class<RDPipelineRasterizationState>();
ClassDB::register_class<RDPipelineMultisampleState>();
ClassDB::register_class<RDPipelineDepthStencilState>();
ClassDB::register_class<RDPipelineColorBlendStateAttachment>();
ClassDB::register_class<RDPipelineColorBlendState>();
ClassDB::register_class<RDShaderSource>();
ClassDB::register_class<RDShaderBytecode>();
ClassDB::register_class<RDShaderFile>();
ClassDB::register_class<CameraFeed>();
ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();

View file

@ -29,6 +29,8 @@
/*************************************************************************/
#include "rendering_device.h"
#include "core/method_bind_ext.gen.inc"
#include "rendering_device_binds.h"
RenderingDevice *RenderingDevice::singleton = nullptr;
@ -59,6 +61,741 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
return compile_function(p_stage, p_source_code, p_language, r_error);
}
RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const Array &p_data) {
ERR_FAIL_COND_V(p_format.is_null(), RID());
ERR_FAIL_COND_V(p_view.is_null(), RID());
Vector<Vector<uint8_t>> data;
for (int i = 0; i < p_data.size(); i++) {
Vector<uint8_t> byte_slice = p_data[i];
ERR_FAIL_COND_V(byte_slice.empty(), RID());
data.push_back(byte_slice);
}
return texture_create(p_format->base, p_view->base, data);
}
RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
ERR_FAIL_COND_V(p_view.is_null(), RID());
return texture_create_shared(p_view->base, p_with_texture);
}
RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
ERR_FAIL_COND_V(p_view.is_null(), RID());
return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
}
RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const Array &p_attachments) {
Vector<AttachmentFormat> attachments;
attachments.resize(p_attachments.size());
for (int i = 0; i < p_attachments.size(); i++) {
Ref<RDAttachmentFormat> af = p_attachments[i];
ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
attachments.write[i] = af->base;
}
return framebuffer_format_create(attachments);
}
RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) {
Vector<RID> textures = Variant(p_textures);
return framebuffer_create(textures, p_format_check);
}
RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
ERR_FAIL_COND_V(p_state.is_null(), RID());
return sampler_create(p_state->base);
}
RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Array &p_vertex_formats) {
Vector<VertexDescription> descriptions;
descriptions.resize(p_vertex_formats.size());
for (int i = 0; i < p_vertex_formats.size(); i++) {
Ref<RDVertexDescription> af = p_vertex_formats[i];
ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
descriptions.write[i] = af->base;
}
return vertex_format_create(descriptions);
}
RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Array &p_src_buffers) {
Vector<RID> buffers = Variant(p_src_buffers);
return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
}
Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());
Ref<RDShaderBytecode> bytecode;
bytecode.instance();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String error;
ShaderStage stage = ShaderStage(i);
Vector<uint8_t> spirv = shader_compile_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
bytecode->set_stage_bytecode(stage, spirv);
bytecode->set_stage_compile_error(stage, error);
}
return bytecode;
}
RID RenderingDevice::_shader_create(const Ref<RDShaderBytecode> &p_bytecode) {
ERR_FAIL_COND_V(p_bytecode.is_null(), RID());
Vector<ShaderStageData> stage_data;
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
ShaderStage stage = ShaderStage(i);
ShaderStageData sd;
sd.shader_stage = stage;
String error = p_bytecode->get_stage_compile_error(stage);
ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
sd.spir_v = p_bytecode->get_stage_bytecode(stage);
if (sd.spir_v.empty()) {
continue;
}
stage_data.push_back(sd);
}
return shader_create(stage_data);
}
RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
Vector<Uniform> uniforms;
uniforms.resize(p_uniforms.size());
for (int i = 0; i < p_uniforms.size(); i++) {
Ref<RDUniform> uniform = p_uniforms[i];
ERR_FAIL_COND_V(!uniform.is_valid(), RID());
uniforms.write[i] = uniform->base;
}
return uniform_set_create(uniforms, p_shader, p_shader_set);
}
Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw);
}
RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) {
PipelineRasterizationState rasterization_state;
if (p_rasterization_state.is_valid()) {
rasterization_state = p_rasterization_state->base;
}
PipelineMultisampleState multisample_state;
if (p_multisample_state.is_valid()) {
multisample_state = p_multisample_state->base;
}
PipelineDepthStencilState depth_stencil_state;
if (p_depth_stencil_state.is_valid()) {
depth_stencil_state = p_depth_stencil_state->base;
}
PipelineColorBlendState color_blend_state;
if (p_blend_state.is_valid()) {
color_blend_state = p_blend_state->base;
}
return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
}
Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
Vector<DrawListID> splits;
splits.resize(p_splits);
draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region);
Vector<int64_t> split_ids;
split_ids.resize(splits.size());
for (int i = 0; i < splits.size(); i++) {
split_ids.write[i] = splits[i];
}
return split_ids;
}
void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
}
void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
}
void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));
ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "sync_with_draw"), &RenderingDevice::texture_update, DEFVAL(false));
ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "sync_with_draw"), &RenderingDevice::texture_copy, DEFVAL(false));
ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "sync_with_draw"), &RenderingDevice::texture_clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "sync_with_draw"), &RenderingDevice::texture_resolve_multisample, DEFVAL(false));
ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create);
ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples);
ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID));
ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::_shader_create);
ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true));
ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0));
ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);
ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end);
ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
ClassDB::bind_method(D_METHOD("capture_timestamp", "name", "sync_to_draw"), &RenderingDevice::capture_timestamp);
ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
BIND_ENUM_CONSTANT(LOGIC_OP_AND);
BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
BIND_ENUM_CONSTANT(LOGIC_OP_OR);
BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
BIND_ENUM_CONSTANT(LOGIC_OP_SET);
BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
BIND_ENUM_CONSTANT(BLEND_OP_ADD);
BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
BIND_ENUM_CONSTANT(BLEND_OP_MAX);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
BIND_CONSTANT(INVALID_ID);
BIND_CONSTANT(INVALID_FORMAT_ID);
}
RenderingDevice::RenderingDevice() {
if (singleton == nullptr) { // there may be more rendering devices later
singleton = this;

View file

@ -34,6 +34,19 @@
#include "core/object.h"
#include "servers/display_server.h"
class RDTextureFormat;
class RDTextureView;
class RDAttachments;
class RDSamplerState;
class RDVertexDescriptions;
class RDShaderSource;
class RDShaderBytecode;
class RDUniforms;
class RDPipelineRasterizationState;
class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
class RDPipelineColorBlendState;
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
public:
@ -65,10 +78,14 @@ private:
static RenderingDevice *singleton;
protected:
static void _bind_methods();
public:
//base numeric ID for all types
enum {
INVALID_ID = -1
INVALID_ID = -1,
INVALID_FORMAT_ID = -1
};
/*****************/
@ -595,7 +612,7 @@ public:
UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for compute mostly
UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly
UNIFORM_TYPE_MAX
};
@ -796,8 +813,8 @@ public:
}
};
StencilOperationState stencil_operation_front;
StencilOperationState stencil_operation_back;
StencilOperationState front_op;
StencilOperationState back_op;
PipelineDepthStencilState() {
enable_depth_test = false;
@ -884,8 +901,8 @@ public:
DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
};
virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0;
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
@ -932,7 +949,7 @@ public:
virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) = 0;
virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0;
virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0;
@ -950,7 +967,7 @@ public:
virtual ComputeListID compute_list_begin() = 0;
virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0;
virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
virtual void compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) = 0;
virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0;
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
virtual void compute_list_add_barrier(ComputeListID p_list) = 0;
@ -1031,8 +1048,60 @@ public:
static RenderingDevice *get_singleton();
RenderingDevice();
protected:
//binders to script API
RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const Array &p_data = Array());
RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
FramebufferFormatID _framebuffer_format_create(const Array &p_attachments);
RID _framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check = INVALID_ID);
RID _sampler_create(const Ref<RDSamplerState> &p_state);
VertexFormatID _vertex_format_create(const Array &p_vertex_formats);
RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Array &p_src_buffers);
Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
RID _shader_create(const Ref<RDShaderBytecode> &p_bytecode);
RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false);
RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0);
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
};
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
VARIANT_ENUM_CAST(RenderingDevice::TextureType)
VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits)
VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle)
VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType)
VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter)
VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
VARIANT_ENUM_CAST(RenderingDevice::UniformType)
VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)
VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace)
VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
VARIANT_ENUM_CAST(RenderingDevice::Limit)
typedef RenderingDevice RD;
#endif // RENDERING_DEVICE_H

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#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
Vector<String> lines = p_text.split("\n");
bool reading_versions = false;
bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
"fragment",
"tesselation_control",
"tesselation_evaluation",
"compute"
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
Map<StringName, String> version_texts;
versions.clear();
base_error = "";
for (int lidx = 0; lidx < lines.size(); lidx++) {
String line = lines[lidx];
{
String ls = line.strip_edges();
if (ls.begins_with("[") && ls.ends_with("]")) {
String section = ls.substr(1, ls.length() - 2).strip_edges();
if (section == "versions") {
if (stages_found) {
base_error = "Invalid shader file, [version] must be the first section found.";
break;
}
reading_versions = true;
} else {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
if (section == stage_str[i]) {
if (stage_found[i]) {
base_error = "Invalid shader file, stage appears twice: " + section;
break;
}
stage_found[i] = true;
stages_found++;
stage = RD::ShaderStage(i);
reading_versions = false;
break;
}
}
if (base_error != String()) {
break;
}
}
continue;
}
}
if (reading_versions) {
String l = line.strip_edges();
if (l != "") {
int eqpos = l.find("=");
if (eqpos == -1) {
base_error = "Version syntax is version=\"<defines with C escaping>\".";
break;
}
String version = l.get_slice("=", 0).strip_edges();
if (!version.is_valid_identifier()) {
base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
break;
}
String define = l.get_slice("=", 1).strip_edges();
if (!define.begins_with("\"") || !define.ends_with("\"")) {
base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
break;
}
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; //add newline before and after jsut in case
version_texts[version] = define;
}
} else {
if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
base_error = "Text was found that does not belong to a valid section: " + line;
break;
}
if (stage != RD::SHADER_STAGE_MAX) {
if (line.strip_edges().begins_with("#include")) {
if (p_include_func) {
//process include
String include = line.replace("#include", "").strip_edges();
if (!include.begins_with("\"") || !include.ends_with("\"")) {
base_error = "Malformed #include syntax, expected #include \"<path>\", found instad: " + include;
break;
}
include = include.substr(1, include.length() - 2).strip_edges();
String include_text = p_include_func(include, p_include_func_userdata);
if (include_text != String()) {
stage_code[stage] += "\n" + include_text + "\n";
} else {
base_error = "#include failed for file '" + include + "'";
}
} else {
base_error = "#include used, but no include function provided.";
}
} else {
stage_code[stage] += line + "\n";
}
}
}
}
Ref<RDShaderFile> shader_file;
shader_file.instance();
if (base_error == "") {
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
}
if (version_texts.empty()) {
version_texts[""] = ""; //make sure a default version exists
}
bool errors_found = false;
/* STEP 2, Compile the versions, add to shader file */
for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
Ref<RDShaderBytecode> bytecode;
bytecode.instance();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String code = stage_code[i];
if (code == String()) {
continue;
}
code = code.replace("VERSION_DEFINES", E->get());
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
if (error != "") {
error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
Vector<String> sclines = code.split("\n");
for (int j = 0; j < sclines.size(); j++) {
error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
}
errors_found = true;
}
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
}
set_bytecode(bytecode, E->key());
}
return errors_found ? ERR_PARSE_ERROR : OK;
} else {
return ERR_PARSE_ERROR;
}
}

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#ifndef RENDERING_DEVICE_BINDS_H
#define RENDERING_DEVICE_BINDS_H
#include "servers/rendering/rendering_device.h"
#define RD_SETGET(m_type, m_member) \
void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
m_type get_##m_member() const { return base.m_member; }
#define RD_BIND(m_variant_type, m_class, m_member) \
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
#define RD_SETGET_SUB(m_type, m_sub, m_member) \
void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
#define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
class RDTextureFormat : public Reference {
GDCLASS(RDTextureFormat, Reference)
friend class RenderingDevice;
RD::TextureFormat base;
public:
RD_SETGET(RD::DataFormat, format)
RD_SETGET(uint32_t, width)
RD_SETGET(uint32_t, height)
RD_SETGET(uint32_t, depth)
RD_SETGET(uint32_t, array_layers)
RD_SETGET(uint32_t, mipmaps)
RD_SETGET(RD::TextureType, type)
RD_SETGET(RD::TextureSamples, samples)
RD_SETGET(uint32_t, usage_bits)
void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDTextureFormat, format);
RD_BIND(Variant::INT, RDTextureFormat, width);
RD_BIND(Variant::INT, RDTextureFormat, height);
RD_BIND(Variant::INT, RDTextureFormat, depth);
RD_BIND(Variant::INT, RDTextureFormat, array_layers);
RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
RD_BIND(Variant::INT, RDTextureFormat, type);
RD_BIND(Variant::INT, RDTextureFormat, samples);
RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
}
};
class RDTextureView : public Reference {
GDCLASS(RDTextureView, Reference)
friend class RenderingDevice;
RD::TextureView base;
public:
RD_SETGET(RD::DataFormat, format_override)
RD_SETGET(RD::TextureSwizzle, swizzle_r)
RD_SETGET(RD::TextureSwizzle, swizzle_g)
RD_SETGET(RD::TextureSwizzle, swizzle_b)
RD_SETGET(RD::TextureSwizzle, swizzle_a)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDTextureView, format_override);
RD_BIND(Variant::INT, RDTextureView, swizzle_r);
RD_BIND(Variant::INT, RDTextureView, swizzle_g);
RD_BIND(Variant::INT, RDTextureView, swizzle_b);
RD_BIND(Variant::INT, RDTextureView, swizzle_a);
}
};
class RDAttachmentFormat : public Reference {
GDCLASS(RDAttachmentFormat, Reference)
friend class RenderingDevice;
RD::AttachmentFormat base;
public:
RD_SETGET(RD::DataFormat, format)
RD_SETGET(RD::TextureSamples, samples)
RD_SETGET(uint32_t, usage_flags)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDAttachmentFormat, format);
RD_BIND(Variant::INT, RDAttachmentFormat, samples);
RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
}
};
class RDSamplerState : public Reference {
GDCLASS(RDSamplerState, Reference)
friend class RenderingDevice;
RD::SamplerState base;
public:
RD_SETGET(RD::SamplerFilter, mag_filter)
RD_SETGET(RD::SamplerFilter, min_filter)
RD_SETGET(RD::SamplerFilter, mip_filter)
RD_SETGET(RD::SamplerRepeatMode, repeat_u)
RD_SETGET(RD::SamplerRepeatMode, repeat_v)
RD_SETGET(RD::SamplerRepeatMode, repeat_w)
RD_SETGET(float, lod_bias)
RD_SETGET(bool, use_anisotropy)
RD_SETGET(float, anisotropy_max)
RD_SETGET(bool, enable_compare)
RD_SETGET(RD::CompareOperator, compare_op)
RD_SETGET(float, min_lod)
RD_SETGET(float, max_lod)
RD_SETGET(RD::SamplerBorderColor, border_color)
RD_SETGET(bool, unnormalized_uvw)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDSamplerState, mag_filter);
RD_BIND(Variant::INT, RDSamplerState, min_filter);
RD_BIND(Variant::INT, RDSamplerState, mip_filter);
RD_BIND(Variant::INT, RDSamplerState, repeat_u);
RD_BIND(Variant::INT, RDSamplerState, repeat_v);
RD_BIND(Variant::INT, RDSamplerState, repeat_w);
RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
RD_BIND(Variant::INT, RDSamplerState, compare_op);
RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
RD_BIND(Variant::INT, RDSamplerState, border_color);
RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
}
};
class RDVertexDescription : public Reference {
GDCLASS(RDVertexDescription, Reference)
friend class RenderingDevice;
RD::VertexDescription base;
public:
RD_SETGET(uint32_t, location)
RD_SETGET(uint32_t, offset)
RD_SETGET(RD::DataFormat, format)
RD_SETGET(uint32_t, stride)
RD_SETGET(RD::VertexFrequency, frequency)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDVertexDescription, location);
RD_BIND(Variant::INT, RDVertexDescription, offset);
RD_BIND(Variant::INT, RDVertexDescription, format);
RD_BIND(Variant::INT, RDVertexDescription, stride);
RD_BIND(Variant::INT, RDVertexDescription, frequency);
}
};
class RDShaderSource : public Reference {
GDCLASS(RDShaderSource, Reference)
String source[RD::SHADER_STAGE_MAX];
RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
public:
void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
source[p_stage] = p_source;
}
String get_stage_source(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
return source[p_stage];
}
void set_language(RD::ShaderLanguage p_language) {
language = p_language;
}
RD::ShaderLanguage get_language() const {
return language;
}
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
ADD_GROUP("Source", "source_");
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
ADD_GROUP("Syntax", "source_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
}
};
class RDShaderBytecode : public Resource {
GDCLASS(RDShaderBytecode, Resource)
Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
String compile_error[RD::SHADER_STAGE_MAX];
public:
void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
bytecode[p_stage] = p_bytecode;
}
Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
return bytecode[p_stage];
}
void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
compile_error[p_stage] = p_compile_error;
}
String get_stage_compile_error(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
return compile_error[p_stage];
}
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode);
ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode);
ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error);
ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error);
ADD_GROUP("Bytecode", "bytecode_");
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
ADD_GROUP("Compile Error", "compile_error_");
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
}
};
class RDShaderFile : public Resource {
GDCLASS(RDShaderFile, Resource)
Map<StringName, Ref<RDShaderBytecode>> versions;
String base_error;
public:
void set_bytecode(const Ref<RDShaderBytecode> &p_bytecode, const StringName &p_version = StringName()) {
ERR_FAIL_COND(p_bytecode.is_null());
versions[p_version] = p_bytecode;
emit_changed();
}
Ref<RDShaderBytecode> get_bytecode(const StringName &p_version = StringName()) const {
ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderBytecode>());
return versions[p_version];
}
Vector<StringName> get_version_list() const {
Vector<StringName> vnames;
for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
vnames.push_back(E->key());
}
vnames.sort_custom<StringName::AlphCompare>();
return vnames;
}
void set_base_error(const String &p_error) {
base_error = p_error;
emit_changed();
}
String get_base_error() const {
return base_error;
}
typedef String (*OpenIncludeFunction)(const String &, void *userdata);
Error parse_versions_from_text(const String &p_text, OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
protected:
Dictionary _get_versions() const {
Vector<StringName> vnames = get_version_list();
Dictionary ret;
for (int i = 0; i < vnames.size(); i++) {
ret[vnames[i]] = versions[vnames[i]];
}
return ret;
}
void _set_versions(const Dictionary &p_versions) {
versions.clear();
List<Variant> keys;
p_versions.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
StringName name = E->get();
Ref<RDShaderBytecode> bc = p_versions[E->get()];
ERR_CONTINUE(bc.is_null());
versions[name] = bc;
}
emit_changed();
}
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
}
};
class RDUniform : public Reference {
GDCLASS(RDUniform, Reference)
friend class RenderingDevice;
RD::Uniform base;
public:
RD_SETGET(RD::UniformType, type)
RD_SETGET(int32_t, binding)
void add_id(const RID &p_id) { base.ids.push_back(p_id); }
void clear_ids() { base.ids.clear(); }
Array get_ids() const {
Array ids;
for (int i = 0; i < base.ids.size(); i++) {
ids.push_back(base.ids[i]);
}
return ids;
}
protected:
void _set_ids(const Array &p_ids) {
base.ids.clear();
for (int i = 0; i < p_ids.size(); i++) {
RID id = p_ids[i];
ERR_FAIL_COND(id.is_null());
base.ids.push_back(id);
}
}
static void _bind_methods() {
RD_BIND(Variant::INT, RDUniform, type);
RD_BIND(Variant::INT, RDUniform, binding);
ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
}
};
class RDPipelineRasterizationState : public Reference {
GDCLASS(RDPipelineRasterizationState, Reference)
friend class RenderingDevice;
RD::PipelineRasterizationState base;
public:
RD_SETGET(bool, enable_depth_clamp)
RD_SETGET(bool, discard_primitives)
RD_SETGET(bool, wireframe)
RD_SETGET(RD::PolygonCullMode, cull_mode)
RD_SETGET(RD::PolygonFrontFace, front_face)
RD_SETGET(bool, depth_bias_enable)
RD_SETGET(float, depth_bias_constant_factor)
RD_SETGET(float, depth_bias_clamp)
RD_SETGET(float, depth_bias_slope_factor)
RD_SETGET(float, line_width)
RD_SETGET(uint32_t, patch_control_points)
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
}
};
class RDPipelineMultisampleState : public Reference {
GDCLASS(RDPipelineMultisampleState, Reference)
friend class RenderingDevice;
RD::PipelineMultisampleState base;
public:
RD_SETGET(RD::TextureSamples, sample_count)
RD_SETGET(bool, enable_sample_shading)
RD_SETGET(float, min_sample_shading)
RD_SETGET(bool, enable_alpha_to_coverage)
RD_SETGET(bool, enable_alpha_to_one)
void add_sample_mask(uint32_t p_sample_mask) { base.sample_mask.push_back(p_sample_mask); }
void clear_sample_masks() { base.sample_mask.clear(); }
Vector<int64_t> get_sample_masks() const {
Vector<int64_t> sample_masks;
for (int i = 0; i < base.sample_mask.size(); i++) {
sample_masks.push_back(base.sample_mask[i]);
}
return sample_masks;
}
protected:
void _set_sample_masks(const Vector<int64_t> &p_masks) {
base.sample_mask.clear();
for (int i = 0; i < p_masks.size(); i++) {
int64_t mask = p_masks[i];
base.sample_mask.push_back(mask);
}
}
static void _bind_methods() {
RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
ClassDB::bind_method(D_METHOD("add_sample_mask", "mask"), &RDPipelineMultisampleState::add_sample_mask);
ClassDB::bind_method(D_METHOD("clear_sample_masks"), &RDPipelineMultisampleState::clear_sample_masks);
ClassDB::bind_method(D_METHOD("_set_sample_masks", "sample_masks"), &RDPipelineMultisampleState::_set_sample_masks);
ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT64_ARRAY, "_sample_masks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_sample_masks", "get_sample_masks");
}
};
class RDPipelineDepthStencilState : public Reference {
GDCLASS(RDPipelineDepthStencilState, Reference)
friend class RenderingDevice;
RD::PipelineDepthStencilState base;
public:
RD_SETGET(bool, enable_depth_test)
RD_SETGET(bool, enable_depth_write)
RD_SETGET(RD::CompareOperator, depth_compare_operator)
RD_SETGET(bool, enable_depth_range)
RD_SETGET(float, depth_range_min)
RD_SETGET(float, depth_range_max)
RD_SETGET(bool, enable_stencil)
RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
RD_SETGET_SUB(uint32_t, front_op, compare_mask)
RD_SETGET_SUB(uint32_t, front_op, write_mask)
RD_SETGET_SUB(uint32_t, front_op, reference)
RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
RD_SETGET_SUB(uint32_t, back_op, compare_mask)
RD_SETGET_SUB(uint32_t, back_op, write_mask)
RD_SETGET_SUB(uint32_t, back_op, reference)
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
}
};
class RDPipelineColorBlendStateAttachment : public Reference {
GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
RD::PipelineColorBlendState::Attachment base;
public:
RD_SETGET(bool, enable_blend)
RD_SETGET(RD::BlendFactor, src_color_blend_factor)
RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
RD_SETGET(RD::BlendOperation, color_blend_op)
RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
RD_SETGET(RD::BlendOperation, alpha_blend_op)
RD_SETGET(bool, write_r)
RD_SETGET(bool, write_g)
RD_SETGET(bool, write_b)
RD_SETGET(bool, write_a)
void set_as_disabled() {
base = RD::PipelineColorBlendState::Attachment();
}
void set_as_mix() {
base = RD::PipelineColorBlendState::Attachment();
base.enable_blend = true;
base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
}
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
}
};
class RDPipelineColorBlendState : public Reference {
GDCLASS(RDPipelineColorBlendState, Reference)
friend class RenderingDevice;
RD::PipelineColorBlendState base;
Vector<Ref<RDPipelineColorBlendStateAttachment>> attachments;
public:
RD_SETGET(bool, enable_logic_op)
RD_SETGET(RD::LogicOperation, logic_op)
RD_SETGET(Color, blend_constant)
void add_attachment(const Ref<RDPipelineColorBlendStateAttachment> &p_attachment) {
attachments.push_back(p_attachment);
}
void add_no_blend_attachment() {
Ref<RDPipelineColorBlendStateAttachment> attachment;
attachment.instance();
attachment->set_as_disabled();
add_attachment(attachment);
}
void add_blend_mix_attachment() {
Ref<RDPipelineColorBlendStateAttachment> attachment;
attachment.instance();
attachment->set_as_mix();
add_attachment(attachment);
}
void clear_attachments() {
attachments.clear();
}
Array get_attachments() const {
Array ret;
for (int i = 0; i < attachments.size(); i++) {
ret.push_back(attachments[i]);
}
return ret;
}
void _set_attachments(const Array &p_attachments) {
attachments.clear();
for (int i = 0; i < p_attachments.size(); i++) {
Ref<RDPipelineColorBlendStateAttachment> attachment = p_attachments[i];
ERR_FAIL_COND(!attachment.is_valid());
attachments.push_back(attachment);
}
}
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
ClassDB::bind_method(D_METHOD("add_attachment", "atachment"), &RDPipelineColorBlendState::add_attachment);
ClassDB::bind_method(D_METHOD("add_no_blend_attachment"), &RDPipelineColorBlendState::add_no_blend_attachment);
ClassDB::bind_method(D_METHOD("add_blend_mix_attachment"), &RDPipelineColorBlendState::add_blend_mix_attachment);
ClassDB::bind_method(D_METHOD("clear_attachments"), &RDPipelineColorBlendState::clear_attachments);
ClassDB::bind_method(D_METHOD("_set_attachments", "attachments"), &RDPipelineColorBlendState::_set_attachments);
ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_attachments", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_attachments", "get_attachments");
}
};
#endif // RENDERING_DEVICE_BINDS_H