diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index c29a0f2bd88..e2eadc39267 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -38,7 +38,9 @@ namespace Godot
public float B;
///
- /// The color's alpha (transparency) component, typically on the range of 0 to 1.
+ /// The color's alpha component, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
///
public float A;
@@ -534,7 +536,11 @@ namespace Godot
/// The color's red component, typically on the range of 0 to 1.
/// The color's green component, typically on the range of 0 to 1.
/// The color's blue component, typically on the range of 0 to 1.
- /// The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.
+ ///
+ /// The color's alpha value, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
+ ///
public Color(float r, float g, float b, float a = 1.0f)
{
R = r;
@@ -547,7 +553,11 @@ namespace Godot
/// Constructs a from an existing color and an alpha value.
///
/// The color to construct from. Only its RGB values are used.
- /// The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.
+ ///
+ /// The color's alpha value, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
+ ///
public Color(Color c, float a = 1.0f)
{
R = c.R;