diff --git a/core/project_settings.cpp b/core/project_settings.cpp index c8746356d47..06608dc927a 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -1095,6 +1095,10 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF_RST("audio/general/text_to_speech", false); + GLOBAL_DEF("audio/general/ios/session_category", 0); + ProjectSettings::get_singleton()->set_custom_property_info("audio/general/ios/session_category", PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient")); + GLOBAL_DEF("audio/general/ios/mix_with_others", false); + PoolStringArray extensions = PoolStringArray(); extensions.push_back("gd"); if (Engine::get_singleton()->has_singleton("GodotSharp")) { diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index debff8dd7e8..92f0a9b8f1e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -284,6 +284,13 @@ If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS. [b]Note:[/b] If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings. + + Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers]mixWithOthers[/url] option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to [code]Play and Record[/code], [code]Playback[/code], or [code]Multi Route[/code]. + [code]Ambient[/code] always has this set per default. + + + Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory]AVAudioSessionCategory[/url] on iOS. Use the [code]Playback[/code] category to get sound output, even if the phone is in silent mode. + If [code]true[/code], text-to-speech support is enabled, see [method OS.tts_get_voices] and [method OS.tts_speak]. [b]Note:[/b] Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used. diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index b0540f6a7fc..beed54dd5fe 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -49,6 +49,15 @@ extern void iphone_finish(); @implementation AppDelegate +enum { + SESSION_CATEGORY_AMBIENT, + SESSION_CATEGORY_MULTI_ROUTE, + SESSION_CATEGORY_PLAY_AND_RECORD, + SESSION_CATEGORY_PLAYBACK, + SESSION_CATEGORY_RECORD, + SESSION_CATEGORY_SOLO_AMBIENT, +}; + static ViewController *mainViewController = nil; + (ViewController *)viewController { @@ -95,8 +104,28 @@ static ViewController *mainViewController = nil; mainViewController = viewController; - // prevent to stop music in another background app - [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; + int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category"); + + // Initialize with default Ambient category. + AVAudioSessionCategory category = AVAudioSessionCategoryAmbient; + + if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) { + category = AVAudioSessionCategoryMultiRoute; + } else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) { + category = AVAudioSessionCategoryPlayAndRecord; + } else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) { + category = AVAudioSessionCategoryPlayback; + } else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) { + category = AVAudioSessionCategoryRecord; + } else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) { + category = AVAudioSessionCategorySoloAmbient; + } + + if (GLOBAL_GET("audio/general/ios/mix_with_others")) { + [[AVAudioSession sharedInstance] setCategory:category withOptions:AVAudioSessionCategoryOptionMixWithOthers error:nil]; + } else { + [[AVAudioSession sharedInstance] setCategory:category error:nil]; + } bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); OSIPhone::get_singleton()->set_keep_screen_on(keep_screen_on);