diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index a1daaf63528..5cb84d267c2 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -19,7 +19,7 @@
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
- Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
+ Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 61c99982fd3..1780bae5cd5 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -240,7 +240,7 @@ bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err)
} else {
p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_icon("StatusSuccess", "EditorIcons"), 16 * EDSCALE, 16 * EDSCALE, RichTextLabel::INLINE_ALIGN_CENTER);
p_log->add_text(" ");
- p_log->add_text(TTR("Completed sucessfully."));
+ p_log->add_text(TTR("Completed successfully."));
if (msg_count > 0) {
has_messages = true;
}
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index cb875bb4b79..0594fd3f354 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -187,7 +187,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
#ifdef DEBUG_ENABLED
// For debug builds, we also fetched from native base classes as well before if this is not a native base class.
- // This allows us to warn the user here if he is using snake_case by mistake.
+ // This allows us to warn the user here if they are using snake_case by mistake.
if (p_native_base != this) {
GDMonoClass *native_top = p_native_base;
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index 6b952bf97ab..cb9527b290c 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -60,7 +60,7 @@ void Navigation2D::_notification(int p_what) {
} break;
// FIXME 3.5 with this old navigation 2d node only
// if the node gets deleted this exit causes annoying error prints in debug
- // It tries to deactive a map that itself has send a free command to the server.
+ // It tries to deactivate a map that itself has sent a free command to the server.
//case NOTIFICATION_EXIT_TREE: {
// Navigation2DServer::get_singleton()->map_set_active(map, false);
//} break;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 3ea67bcb6be..694b41fd77c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -125,7 +125,7 @@ void Navigation::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
// FIXME 3.5 with this old navigation node only
// if the node gets deleted this exit causes annoying error prints in debug
- // It tries to deactive a map that itself has send a free command to the server.
+ // It tries to deactivate a map that itself has sent a free command to the server.
//NavigationServer::get_singleton()->map_set_active(map, false);
} break;
}