Avoid creating any useless undo action when dragging nodes in place
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1 changed files with 13 additions and 1 deletions
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@ -1911,6 +1911,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable.
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const int first_idx = p_position_in_parent == -1 ? p_new_parent->get_child_count(false) : p_position_in_parent;
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int nodes_before = first_idx;
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bool no_change = true;
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for (int ni = 0; ni < p_nodes.size(); ni++) {
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if (p_nodes[ni] == p_new_parent) {
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@ -1919,7 +1921,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(p_nodes[ni]->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
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if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index(false)) {
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if (p_nodes[ni]->get_index(false) < first_idx) {
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nodes_before--;
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}
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if (p_nodes[ni]->get_parent() != p_new_parent) {
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no_change = false;
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}
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}
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for (int ni = 0; ni < p_nodes.size() && no_change; ni++) {
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if (p_nodes[ni]->get_index(false) != nodes_before + ni) {
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no_change = false;
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}
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}
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