Fix Vector3 slerp method normalizing cross product

This commit is contained in:
Toshiwo 2019-06-07 11:28:50 -05:00
parent 197b65f32a
commit 416a7d06de

View file

@ -224,7 +224,7 @@ Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#endif
real_t theta = angle_to(p_b);
return rotated(cross(p_b), theta * p_t);
return rotated(cross(p_b).normalized(), theta * p_t);
}
real_t Vector3::distance_to(const Vector3 &p_b) const {